Search found 169 matches
- Wed May 16, 2007 4:48 pm
- Forum: INV: Monster Mash
- Topic: snaggle: functionality questions
- Replies: 3
- Views: 3770
i don't think you can blame the notifier. all it does is send a trigger. but based on what you're saying, scriptedtrigger actions probably wouldn't work in DM either? That's kinda disappointing. part of the problem with some of the scriptedtrigger actions is that they need a 'controller' which i've ...
- Wed May 16, 2007 2:36 am
- Forum: INV: Monster Mash
- Topic: alright hornet . . .
- Replies: 5
- Views: 5138
alright hornet . . .
Post Deleted By Toxic: I have no issues whith what you are saying. I take issue with the forum you chose to say them in. If you have issues with someone, I suggest you pull them aside like a reasonable adult and discuss it with them. And if it cannot be resolved in a friendly manner, the issues need...
- Wed May 16, 2007 12:46 am
- Forum: INV: Monster Mash
- Topic: snaggle: functionality questions
- Replies: 3
- Views: 3770
snaggle: functionality questions
would you might looking at the code and explaining the details of Actor >> Triggers >> RedirectionTrigger ? the unreal wiki and udn descriptions are pretty thin. either that or i'm just not getting it. it appears that movers set to InitialState=TriggerAdvance ignore a second trigger (the one that wi...
- Tue May 15, 2007 3:02 pm
- Forum: INV: Monster Mash
- Topic: Maps for invasion server
- Replies: 87
- Views: 133169
yes you're absolutely right... it's a group of good people. but it's a huge stretch to count on anyones good nature, especially multiple ppl in a large group. as soon as someone score begins to pull away from the pack, that will start the race. and then you've got several people competing for high s...
- Tue May 15, 2007 2:14 am
- Forum: INV: Monster Mash
- Topic: Mapping Tips
- Replies: 0
- Views: 2558
Mapping Tips
this was kinda in response to a post in a different thread . What follows are some general tips with the odd reference to the other map filtered in a few general tips: for pickups, there's a 'super adrenalin' pickup with variability in the power in several of the maps on the server. I would suggest...
- Tue May 15, 2007 2:13 am
- Forum: INV: Monster Mash
- Topic: DM-INV-FastLvling
- Replies: 34
- Views: 21456
i got long winded so i broke my response into specifics about your map, and general mapping crap. i'm lookin at your map now, and will post my thoughts as i go thru it. Something that most of the ppl around here know is that i'm pretty blunt. i'm not dogging on your map or your work, but i've found ...
- Tue May 15, 2007 12:35 am
- Forum: INV: Monster Mash
- Topic: Maps for invasion server
- Replies: 87
- Views: 133169
Re: DM-INV-FastLvling
This map is good for noobs who need to lvl fast, or just start off. Map was by [HøP]BlahBlah(me)! the problem with building specifically for low level players is that the high level players are on it too. if it's easy for low level players, then it's absolutely and totally easy for high level playe...
- Tue May 15, 2007 12:18 am
- Forum: INV: Monster Mash
- Topic: DM-INV-FastLvling
- Replies: 34
- Views: 21456
Re: You gotta
You have't to know what to do though, ask me if you want to know how to put Artifacts into your map. everyone else is posting answers to your questions here for everyone else to see, it would be good for you to do the same. Invasion mapping is a very limited animal. from the discussions i've had wi...
- Fri May 11, 2007 4:55 pm
- Forum: INV: Monster Mash
- Topic: map project?
- Replies: 23
- Views: 15348
first of all it's small. it's about a 2-4up map. 2ndly, the indoor areas are very narrow and short. there's an indoor atrium and the outdoor area with the jumpy mushrooms which are the only places for the taller monsters to fit. the rest of it is just too crowded just in general. titans and queens w...
- Fri May 11, 2007 1:51 am
- Forum: INV: Monster Mash
- Topic: map project?
- Replies: 23
- Views: 15348