Search found 169 matches

by monsTo
Wed May 16, 2007 4:48 pm
Forum: INV: Monster Mash
Topic: snaggle: functionality questions
Replies: 3
Views: 3770

i don't think you can blame the notifier. all it does is send a trigger. but based on what you're saying, scriptedtrigger actions probably wouldn't work in DM either? That's kinda disappointing. part of the problem with some of the scriptedtrigger actions is that they need a 'controller' which i've ...
by monsTo
Wed May 16, 2007 2:36 am
Forum: INV: Monster Mash
Topic: alright hornet . . .
Replies: 5
Views: 5138

alright hornet . . .

Post Deleted By Toxic: I have no issues whith what you are saying. I take issue with the forum you chose to say them in. If you have issues with someone, I suggest you pull them aside like a reasonable adult and discuss it with them. And if it cannot be resolved in a friendly manner, the issues need...
by monsTo
Wed May 16, 2007 12:46 am
Forum: INV: Monster Mash
Topic: snaggle: functionality questions
Replies: 3
Views: 3770

snaggle: functionality questions

would you might looking at the code and explaining the details of Actor >> Triggers >> RedirectionTrigger ? the unreal wiki and udn descriptions are pretty thin. either that or i'm just not getting it. it appears that movers set to InitialState=TriggerAdvance ignore a second trigger (the one that wi...
by monsTo
Tue May 15, 2007 3:02 pm
Forum: INV: Monster Mash
Topic: Maps for invasion server
Replies: 87
Views: 133169

yes you're absolutely right... it's a group of good people. but it's a huge stretch to count on anyones good nature, especially multiple ppl in a large group. as soon as someone score begins to pull away from the pack, that will start the race. and then you've got several people competing for high s...
by monsTo
Tue May 15, 2007 2:14 am
Forum: INV: Monster Mash
Topic: Mapping Tips
Replies: 0
Views: 2558

Mapping Tips

this was kinda in response to a post in a different thread . What follows are some general tips with the odd reference to the other map filtered in a few general tips: for pickups, there's a 'super adrenalin' pickup with variability in the power in several of the maps on the server. I would suggest...
by monsTo
Tue May 15, 2007 2:13 am
Forum: INV: Monster Mash
Topic: DM-INV-FastLvling
Replies: 34
Views: 21456

i got long winded so i broke my response into specifics about your map, and general mapping crap. i'm lookin at your map now, and will post my thoughts as i go thru it. Something that most of the ppl around here know is that i'm pretty blunt. i'm not dogging on your map or your work, but i've found ...
by monsTo
Tue May 15, 2007 12:35 am
Forum: INV: Monster Mash
Topic: Maps for invasion server
Replies: 87
Views: 133169

Re: DM-INV-FastLvling

This map is good for noobs who need to lvl fast, or just start off. Map was by [HøP]BlahBlah(me)! the problem with building specifically for low level players is that the high level players are on it too. if it's easy for low level players, then it's absolutely and totally easy for high level playe...
by monsTo
Tue May 15, 2007 12:18 am
Forum: INV: Monster Mash
Topic: DM-INV-FastLvling
Replies: 34
Views: 21456

Re: You gotta

You have't to know what to do though, ask me if you want to know how to put Artifacts into your map. everyone else is posting answers to your questions here for everyone else to see, it would be good for you to do the same. Invasion mapping is a very limited animal. from the discussions i've had wi...
by monsTo
Fri May 11, 2007 4:55 pm
Forum: INV: Monster Mash
Topic: map project?
Replies: 23
Views: 15348

first of all it's small. it's about a 2-4up map. 2ndly, the indoor areas are very narrow and short. there's an indoor atrium and the outdoor area with the jumpy mushrooms which are the only places for the taller monsters to fit. the rest of it is just too crowded just in general. titans and queens w...
by monsTo
Fri May 11, 2007 1:51 am
Forum: INV: Monster Mash
Topic: map project?
Replies: 23
Views: 15348

I've played a couple of these on ivasion before.

echo is very good as-is for inv. similar to grendel in the simple pathing

otoh, fairyland is not a map to be tossed aside lightly. it is to be thrown with great force. it is horrible for invasion.