Search found 11 matches

by Killsmith
Tue May 29, 2007 3:38 pm
Forum: INV: Monster Mash
Topic: Got Any Ideas!
Replies: 11
Views: 9185

Yes, but why would that help anything? It's a moot point anyway, I deleted the map well over a year ago and started coding new mods instead.
by Killsmith
Sun May 27, 2007 1:23 pm
Forum: INV: Monster Mash
Topic: Shield Master Build
Replies: 10
Views: 9042

I've used vorpal flaks and vorpal rockets before without too much trouble. You just have to go out of your way to be careful...you almost have to treat them like they're weapons.
by Killsmith
Tue May 22, 2007 1:22 pm
Forum: INV: Monster Mash
Topic: Got Any Ideas!
Replies: 11
Views: 9185

I had an idea for an invasion map that I thought would be pretty cool, but I was never able to get it to work. I tried to make a map where you and the monsters would just fall forever, but I ran into lots of problems. Monsters don't do anything until they've touched solid ground once. I guess making...
by Killsmith
Tue May 22, 2007 1:13 pm
Forum: INV: Monster Mash
Topic: Shield Master Build
Replies: 10
Views: 9042

For razorflies, you have to jump above them and point the sg down. A fun thing to do when killing titans is to jump on top of them. If there's a big group of them, you'll get yourself killed, but it's worth it. And why not use an adren master for shield master? High adrenaline, triple, globe, and a ...
by Killsmith
Tue May 01, 2007 2:51 pm
Forum: INV: Monster Mash
Topic: Monsters Timing Out
Replies: 6
Views: 4935

That's one of the big issues with RPG. The level of the monsters is 2*wave + MAF*(lowest level alive)...I think. Also, they get stats that are evenly distributed between damage and damage reduction. I'm not sure if they're affected by stat caps.
by Killsmith
Mon Apr 30, 2007 5:47 pm
Forum: INV: Monster Mash
Topic: mod changes committee
Replies: 27
Views: 17428

I've seen the queen problem before, but I don't remember how it was fixed. I think it had something to do with giant gasbags. Also, if you're worried about the low level players having trouble with the high levels on, changing the monster adjustment factor might be something to think about if you do...
by Killsmith
Wed Apr 25, 2007 12:28 pm
Forum: INV: Monster Mash
Topic: rpg skill idea
Replies: 22
Views: 14878

They don't like me on DC. I ask too many questions about the changes to rpg since the classes got put in, then they yell at me. If I wanted that kind of treatment, I'd get a job.
by Killsmith
Tue Apr 24, 2007 1:47 pm
Forum: INV: Monster Mash
Topic: rpg skill idea
Replies: 22
Views: 14878

There shouldn't be any complaints as long as you don't take things away from some classes to balance things out. Just add some skills and functionality to the weaker classes. If you need someone to make a new skill or something, I might be able to help once summer rolls around. I've only done a few ...
by Killsmith
Fri Apr 20, 2007 9:09 am
Forum: INV: Monster Mash
Topic: rpg skill idea
Replies: 22
Views: 14878

The artifacts only make the AM incredibly strong if he has the adrenaline to constantly use them. That only happens if the AM is either a really high level, or if the map has lots of adrenaline. That sounds like an issue with the maps, not a problem with the class. Advanced damage bonus should be hi...
by Killsmith
Thu Apr 19, 2007 11:39 am
Forum: INV: Monster Mash
Topic: Weapon master questeeeonnnn
Replies: 12
Views: 10057

I haven't played RPG with the class system for very long, but I'm pretty sure I know what a weapon master needs since everyone was a weapon master before classes. Don't worry about the fact that you have denial 2. Unless they've changed it, you can still use it to your advantage. If you have denial ...