Search found 96 matches

by Urtho
Thu Mar 24, 2011 10:39 pm
Forum: UT2004 Server Issues/Suggestions
Topic: Revive Artifact (INV)
Replies: 6
Views: 16227

Re: Revive Artifact (INV)

This is an interesting idea actually. Make it a one use only item drop rather than a skill, drop frequency of say the infinite weapon maker, costs 200 (or more) adren, random resurrections and I can see it being a fun addition to the servers. There's a good chance that the player will spawn in the m...
by Urtho
Fri Dec 03, 2010 4:20 pm
Forum: INV: Monster Mash
Topic: :)
Replies: 18
Views: 14244

Re: :)

You guys are missing the best reason to have an autofire bind - typing in chat. :swink: Whenever I'm asked something in-game and want to respond, I just switch over to mines, hit the autofire bind and type away, wherever I am at the moment. Just need to watch out for the rocks, they can ruin any cha...
by Urtho
Sun Nov 07, 2010 5:24 pm
Forum: Map Discussion UT2004
Topic: ONS Floodgate XL RC2
Replies: 39
Views: 29409

Re: ONS Floodgate XL RC2

Don't know if this map is still in the tweaking stage given the last map-related post on this was months ago, but it still needs some gameplay changes. As it stands now it's a great looking map and technically sound for the most part with some rather serious issues that need fixing for it to work in...
by Urtho
Wed Nov 03, 2010 4:19 pm
Forum: INV: Monster Mash
Topic: New WM skill suggestion
Replies: 25
Views: 20546

Re: New WM skill suggestion

Lighting rods, triples, and globes are available on wave 1 and sometimes my WM has all 3 plus a MWM on wave 1. With the exception of maybe later waves, WMs are at no disadvantage to having to pick them up every time they spawn. And sometimes you don't have all or even one of them by wave 10 and lat...
by Urtho
Tue Nov 02, 2010 2:23 pm
Forum: INV: Monster Mash
Topic: New WM skill suggestion
Replies: 25
Views: 20546

Re: New WM skill suggestion

I've said this in game to a good response but I'll mention it here on the forums I guess. AM's should not get the offensive artifacts on spawn, that's one tweak I'd like to see. Triple Damage and Lightning Rod are very powerful and EVERYONE should have to find them "out in the field", not ...
by Urtho
Sat Oct 09, 2010 4:29 pm
Forum: INV: Monster Mash
Topic: New Monsters Roster & Updated Pets feedback !
Replies: 29
Views: 21229

Re: New Monsters Roster & Updated Pets feedback !

I'd just like the radius and damage of the projectile to appear to have a connection. A number of times I've gotten wacked for 100s of points of lost health from fireballs that appeared from my perspective to miss me completely. Drop the radius to 1/2 to 1/3 or so of what it is now (or whatever it i...
by Urtho
Fri Aug 13, 2010 11:31 pm
Forum: INV: Monster Mash
Topic: Plz Post Server Crash's MM server 2 only
Replies: 3
Views: 3519

Re: Plz Post Server Crash's MM server 2 only

Wishful thinking indeed.

DM-Subrosa
Wave 1
Saturday August 14 12:30 AM EDT
by Urtho
Fri Jul 23, 2010 2:25 am
Forum: INV: Monster Mash
Topic: Server Crash's
Replies: 18
Views: 11898

Re: Server Crash's

Friday July 23 @ 03:20 EDT
Server 2
Map: DM-QuiltedEdifice-SE-beta2
Wave 2
Previous map: DM-Urbanbay-a
by Urtho
Sun Apr 04, 2010 5:35 pm
Forum: INV: Monster Mash
Topic: What are your top 3 favorite pets? (only ones u can use)
Replies: 30
Views: 24114

Re: What are your top 3 favorite pets? (only ones u can use)

The only bad thing that happen to summon charm is that pets only stay alive till the time expired. While medic pets stay alive till they get owned. :stongue: Yes that is a very bad feature of WM/AM pets summoned from dropped charms. Is there some reasoning behind this other than medics are the pet ...
by Urtho
Sat Dec 26, 2009 11:38 pm
Forum: INV: Monster Mash
Topic: Monster Master assistance
Replies: 25
Views: 17686

Re: Monster Master assistance

Max Ammo bonus is 599, FYI.