Search found 14 matches

by Slimicus
Thu Dec 27, 2007 3:25 pm
Forum: UT2004 Technical
Topic: Unreal Cache Manager v.Alpha :)
Replies: 2
Views: 3908

UCM Update v. 1.0.2916.40184

Fixed an Unhandle Exception (FileNotFoundException) if an orphan cache item was detected. This usually happened during startup, if you pressed "Continue" you would see some of the entries in your cache, but not all of them. Added a detection mechanism for orphaned cache items and the opti...
by Slimicus
Thu Dec 27, 2007 3:10 pm
Forum: ONS: Spam Vikings
Topic: ONS HUD Mod Suggestion
Replies: 7
Views: 6310

ONS HUD Mod Suggestion

Has anyone ever considered adding a hud mod for ONS? (This is one of my favorites: ONS *Supreme Hud* v1.04 ) It lets you see the health of the nodes, as well as spotting enemey vehicles (and friendly vehicles) on the maps... if you spot enemy vehicles, they show up briefly on everyone's map, and you...
by Slimicus
Sat Dec 22, 2007 12:35 pm
Forum: UT2004 Technical
Topic: Lighting in Large Rooms (i.e. December 24th)
Replies: 2
Views: 3820

Lighting in Large Rooms (i.e. December 24th)

I remember a while back we were talking about light map gradient artifacts in large lit maps (Wraith and Bio I think?) Anyway, I found a solution I think to those nasty looking gradients.. it seems if you use RGB8 as the lightmap texture, and check "Save as BMP", then increase the lightmap...
by Slimicus
Sat Dec 22, 2007 12:26 pm
Forum: Off Topic
Topic: Not goin to be on ther server for at least 3 weeks
Replies: 9
Views: 7040

Aww man.. and just when you started using headphones! Oh well, hope you have a good time and see you when you get back :D
by Slimicus
Mon Dec 17, 2007 9:45 pm
Forum: UT2004 Technical
Topic: Unreal Cache Manager v.Alpha :)
Replies: 2
Views: 3908

New Installer Released

Woops... Bio and Inspector found a bug with the installer that made it require a version of the .NET Framework that didn't exist :) I've fixed this, it should now require the .NET Framework 2.0 (which is available through Windows Update and installed by default in most cases... so you shouldn't need...
by Slimicus
Tue Dec 11, 2007 8:51 pm
Forum: UT2004 Technical
Topic: Unreal Cache Manager v.Alpha :)
Replies: 2
Views: 3908

Unreal Cache Manager v.Alpha :)

Ok, here's the Alpha version of Unreal Cache Manager... the official version is 1.0.2916.40184 (edited). The installer now works http://www.astropics.org/stuff/screen_4.png http://www.astropics.org/stuff/skin_1.png http://www.astropics.org/stuff/skin_2.png Pleassseee understand this is an alpha rele...
by Slimicus
Tue Dec 04, 2007 12:05 pm
Forum: UT2004 Technical
Topic: Invasion Health Icons
Replies: 17
Views: 15063

That's pretty sweet lookin :)
by Slimicus
Tue Dec 04, 2007 1:15 am
Forum: UT2004 Technical
Topic: Invasion Health Icons
Replies: 17
Views: 15063

Well I had posted something about having a single texture and rotating it, but that requires a quadratic mesh and doesn't seem quite so efficient, so nm that.. :) [hr] The multiple textures method seems to work fairly well.. there's one small flicker issue I'm having, but other than that, the concep...
by Slimicus
Mon Dec 03, 2007 6:38 pm
Forum: UT2004 Technical
Topic: Invasion Health Icons
Replies: 17
Views: 15063

I think he said pets are now their own class? So it would be possible to have different displays entirely for the health bars.. if he decides to use icons for example, different icons..
by Slimicus
Mon Dec 03, 2007 12:28 am
Forum: UT2004 Technical
Topic: Invasion Health Icons
Replies: 17
Views: 15063

Invasion Health Icons

This posting is mostly for Bio, but here's an example of Icon based health indicators (instead of just the bar) that still show a color gradient.. It turns out that we wouldn't even need a texture array since we can reshade the texture (which was already being done..) I modified this version slighlt...