DW_FrankyTheFly wrote:The real problem are not the players, I agree that players that rush do get more XP, but the real source of the problem is the server. The XP system in ME is made so that only the strongest mind and the most accurate person will be the winner. You even can get a 100 stats point bonus if you get the "relics" in all maps which consist in being extremely good, precise and patient. I agree that this may sound unfair but that is the main essence of Monster Evolution, this is how Ant designed it and no one can blame Salvador, or anyone else, for figuring this out.
Now I do understand your point, I would also prefer a more fair system of XP but Ant made Monster Evo that way for a reason: Encouraging challenge and transcending yourself.
Yeah, though I have a terrible desk that is just awful with my laser mouse, so for people with that, or lag issues, some relics(Utopia Part 1, I'm looking directly at you), are rather unfair, regardless of level. From level 1 to level 200, Utopia Part 1's relic is going to be the same insane difficulty(at least for me).
It's the design, yes, but I've just been pondering how we the players can help improve it so it brings an all around nicely balanced game. We somewhat have input in it that can help ant decide things.
El_Salvador_503 wrote:You will never learn captainamerica I think you just got something against me...you and others...just calm down and play...
lol I really don't sal, I think you're great to play with, but I also think that you often end up taking points from others by doing some things you do.
Honestly, if it's a case where sal and I are shooting the same enemy and he gets 50 points from his huge threat and I get 1 from not having threat, fine. I don't mind.
It's the points that could've been spread around but weren't due to rushing or doing things not everyone gets a chance to do that annoy me.
On one hand, yes at level 180 it takes way more XP to level up than 80, but you also get way more chances at threat, stronger abilities, longer life etc. It's just finding a balance to keep the ratio/percents of how long it takes to level in balance, and that's tough. It's not like monster mash lol
Lolz anyway I never meant for this big discussion to happen and hijack the thread, I was just blown away by the crazy degree of that map, and it seemed to me if it was because he was a high level berserk and they do well on resident, omg should've had more points and stuff.
I have no problem if we just go back to playing and nothings changed, just some venting.
Only 2 things I'll say are please ant, make medkits heal past base health for the love of god, and make the spirits have a health bar(for Medic Awareness) like pets do.
edit: just saw ant posted. i thought i'd seen another scoreboard in the thread, that's why i did, but i apologize for hijacking it lol x_x