Number of Luci's
The more there are, the greater the risk and reward.
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- DW Clan Member
- Posts: 125
- Joined: Sun Mar 04, 2007 12:00 am
More health means more XP for the players, and more health means longer to kill, therefore may need more time, of course depends on the levels of the players and how luci moves. If they keep staying still the way they are right now then shouldn't be a problem. but if someone is going to fix that then we may need more time. I agree with Wraith as well, 5 seems a lot, 4 right now can be a bit crowed especially with the little monsters on wave 16 running around shooting at us too. especially for the low levels, those little monster's are deadly. there is my 2 cents :compress:
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- 1337 Haxor
- Posts: 497
- Joined: Sun Jun 18, 2006 11:00 pm
- Location: Caves of ice, Xanadu
I would like to share an idea that I voiced on the server: make wave 15 a 'Baby Luci' wave, instead of the insistent spider titans (insert shudder here). They wouldn't be uber strong, just minitarized versions of their parents (though still with alot of XP and insta-kill fireballs of death, but with somewhat less health, like 1/2 or 1/4 of a regular luci).
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- DW Clan Member
- Posts: 125
- Joined: Sun Mar 04, 2007 12:00 am
the problem with that idea is that you can't have lots of xp and minimal health i dont think. if i'm not mistake, the xp is based on the amount of damage you do to the monsters' health, therefore, to get lots of xp you need lots of health on the monsters.
I'd like 4 of them and I think 4 is enough. However, I think the time limit of wave 16th is a little tight with 4 or even 3 when the serv is filled with new players and about half of them are out in the first minute. Some extra seconds will be greatly appreciated :cheers:
Wouldn't mind seeing a two stage luci...like the queens and titans are atm. Not a fan of the extra monsters on wave 16 - they just weed out those with health/damage reduction and those without, kinda making it harder/slower to get up the early levels. Big fan of the timer though makes it way more challenging however imo it needs to be longer on big maps than small maps.
I think 4 is nice but there is one problem with that - the adren masters are too overpowered compared to the other classes when fighting 4 luci's. If there are only 2, other classes would be able to dance with the luci's not getting surprisingly killed by a luci that transed behind them. However there is also a problem to that, since 2 luci's will be very easy targets. If it is possible to make them smarter so they will never get stuck, I think that 2 luci's will be the best. (of course i mean 2 very buff luci's with twice the health of a regular one)
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