new cool monsters...not cool anymore

Check out Death Warrant's Invasion Server
Unreality
Killer in Training
Posts: 48
Joined: Sun Dec 23, 2007 12:00 am

first there was confusion

then anger

then understanding

damn you angus!
DW_Mobius
DW Clan Member
Posts: 534
Joined: Tue Oct 30, 2007 11:00 pm
Xfire: redeemermma

Personally, I love the new monsters, and I think I have an idea of what Kabuki was saying, however, I was out in plain sight when this started happening. I would see a seeker trying to yank me around, but instead of that happening, I would just get glued to the spot, unable to move myself or be moved by the seeker.

The only thing I see as a problem is that when there are very few people on the map (early in the morning), it's impossible to go out during waves 13-15 unless you're a relatively powerful adrenaline master because of the number of seekers. That's the only reason I started my adrenaline master is because in my medic, I never touch the ground again, which means I then lose the only real ability a medic has, the ability to heal myself. (I've tried with some limited success to heal myself off of the ceiling everytime I hit it with my head...) I would like to see the number of pulls the group of seekers can make relative to the number of players in sight or the average player level, because I can't use a globe with a medic... Anyways, just my thoughts.
Flak_Monkey
Camper
Posts: 80
Joined: Sun Apr 29, 2007 11:00 pm
Xfire: flakmonkeyjared
Location: In The Land of Rape and Honey

I love the new monster that makes you jump everywhere it helps me dodge incoming fire while not jerking me around so much that i cant aim.
"But the not-self cannot have the bad, meaning they of the government and the judges and the schools cannot allow the bad because they cannot allow the self."
Unreality
Killer in Training
Posts: 48
Joined: Sun Dec 23, 2007 12:00 am

what i hate is when youre standing on a ledge somewhere high a seeker right below you pulls you down it hurts really bad kills me instantly. maybe i need more iron legs
DW_Mobius
DW Clan Member
Posts: 534
Joined: Tue Oct 30, 2007 11:00 pm
Xfire: redeemermma

One thing I noticed with seekers is that if the try to pull you downward, i.e. On "The End", if you are in a window and a seeker is below you pulling, there's a chance of instant death with the comment saying that you left a crater, this happened to me twice on the same map.


EDIT: Grammar... ><
Last edited by DW_Mobius on Sun Feb 10, 2008 12:57 am, edited 1 time in total.
DoctoR_DeatH
Killer in Training
Posts: 30
Joined: Thu Nov 15, 2007 12:00 am

Unreality wrote:what i hate is when youre standing on a ledge somewhere high a seeker right below you pulls you down it hurts really bad kills me instantly. maybe i need more iron legs
Max iron legs and you will be good to go. They yank me around everywere and ironlegs helps 100 %.

I think the way they pinball ball you all over is fun as hell except for when they fire me off the map :colors:
Inspector
1337 Haxor
Posts: 157
Joined: Sat Jun 09, 2007 11:00 pm

I like the idea of dying on the lower waves, I can usually play them asleep until now. It's not like you can't see the cows coming, they are big, noisy, and easy to outrun without quickfoot. (unlike hungry wave 13 raptors)
DW_Wraith
DW Clan Member
Posts: 846
Joined: Sun Jan 08, 2006 12:00 am

Tonight, we have a new rev of the seekers that will be in use, as well as a new rev of the bio-buds pack. Hopefully this should make the seekers better for all...

:cheers:
Unreality
Killer in Training
Posts: 48
Joined: Sun Dec 23, 2007 12:00 am

is the walkers melee attack meant to 1 hit ko me ?
DW_Cheapshot
DW Clan Member
Posts: 377
Joined: Tue Dec 27, 2005 12:00 am

NO, they are still being tweaked.
Do not go where the path may lead, go instead where there is no path and leave a trail. Emerson
Post Reply