Click here for the article.
I'm not sure whether or not everybody knows about these, but I'm posting them just in case for anyone interested.
Gamereplays.org is a great website in general though, and I recommend that people browse through it for any material (i.e. replays and articles) relevant to games they want to get better at.
Call of Duty 4 Bugs
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"There is no teacher but the enemy. No one but the enemy will tell you what the enemy is going to do...Only the enemy shows you where you are weak. Only the enemy tells you where he is strong." - Mazer Rackham
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hmm..The M40, however, (when equipped with an ACOG) has its base damage increased to 75, meaning, if you have Stopping Power, it doesn't matter where you shoot, you will score a kill. This is big for "run and gun" snipers that use the popular M40 ACOG class with perks like Bandolier and Stopping Power and gives a distinct advantage over others, especially in large public games.
Now I get it....
6. Tin surfaces not classified as walls: This is a problem with helicopters. The way they work, they will not shoot you if more then 50% of you is behind "cover". "Cover" ranges anywhere from wood to brick; the logic behind it is that the chopper can't see you. With the tin in Countdown (or Shipment), however, the chopper has no problem seeing you through it and killing you without hesitation. This is because tin isn't classified under walls/cover. There is no way to get around this unfortunately but to kill the chopper.
Now I get it....
6. Tin surfaces not classified as walls: This is a problem with helicopters. The way they work, they will not shoot you if more then 50% of you is behind "cover". "Cover" ranges anywhere from wood to brick; the logic behind it is that the chopper can't see you. With the tin in Countdown (or Shipment), however, the chopper has no problem seeing you through it and killing you without hesitation. This is because tin isn't classified under walls/cover. There is no way to get around this unfortunately but to kill the chopper.
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http://usopro.net/2008/12/sometimes-60- ... nt-enough/
Thought this was kind of interesting, no idea how valid this is but I assume the guy knows what he's talking about.
Thought this was kind of interesting, no idea how valid this is but I assume the guy knows what he's talking about.
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If I set my max fps to 100 or 200 I can't climb that wall in Crash but at 125 fps I can. So it obviously has an effect if you're running at 60 Hz and 125 fps. I guess in some instances setting the max fps to 125 has an advantage as far as this article goes. But I never climb that wall since it's a death trap and will keep my max fps set at 200.