Ammo Invocation

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Terra
Pro but Noob
Posts: 118
Joined: Sun Nov 02, 2008 8:47 am
Location: Sunny England

Marbles wrote:Well what about for medics. They only get one weapon of inf and thats mainly it unless some is next to them with a reloading gun.
only? thats one more inf than i get.
DW_ImAnArmyMan wrote:Not everything is gonna work all the time, and we can not make everyone happy. There will always be someone there to complain.
i wasnt complaining, jus stating the facts. if no-one does this your feedback is one sided and u dont get the full story.

i apologise if u feel i was being ungrateful.
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Nizelt
Killer in Training
Posts: 23
Joined: Sun Apr 27, 2008 11:00 pm

I kinda agree with Terra I dont see myself using that Ammo Invocation as much as I used my dd Sphere and when they come out I hope it wil be 2 different skills so I dont have to buy it:P

And another thing I noticed since the update Regeneration isnt working anymore.


and ghost is really fast. I think its too fast since its pretty hard to notice if you ghost. you get hit by a rock in the back pop up on a different place and just go on nothing to see. untill I saw my own ultima.

Btw this isnt complaining just pointing out some things I notice
You guys are doing a great job on the server really like playing here! keep up the good work
Terra
Pro but Noob
Posts: 118
Joined: Sun Nov 02, 2008 8:47 am
Location: Sunny England

Nizelt wrote:also I had a +1 modifier artifact and that didnt work for me either it just stayed the same + and the charm broke. did eat up my 250 adren tho:P
It seems this is not quite the case, i would have agreed with you Nizelt but then i saw something - the +1 IS added to the weapon, it just doesnt display the new +modifier on the weapons name/description on screen. i cant remember exactly how i spotted this but i know i did, u can tell by the hitsounds also.
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MONKEYSPUNK
Camper
Posts: 90
Joined: Thu Apr 26, 2007 11:00 pm
Location: Down the road, 3rd right

Nizelt wrote: and ghost is really fast. I think its too fast since its pretty hard to notice if you ghost. you get hit by a rock in the back pop up on a different place and just go on nothing to see. until I saw my own ultima.
I think the speed at which you now Ghost is too fast as well. With the old Ghost, you had time to plan your next move before you landed, whether that be to whip out your trans and teleport back to safety, or take out your gun and get stuck back in. With the old Ghost, you also could see what got you as you teleported away which was always good for a bit of revenge killing! Now, as Nizelt says, you're fighting one second, then the next you're in a totally random place! On a map like DM-QuiltedEdifice, in the time it takes you to work out what has happened and where you are, you're Raptor food. Players with level 1 Ghost are going to find this new modification tough and those who buy ghost for the first time won't see the benefits that the old Ghost had. I personally don't think it needed to be changed, it was perfect the way it was.
Terra wrote:
Im baffled, truly. :scratch:

why would anyone use all their adren to do wat a maxd ressuply gun can do twice as fast?

WM and AM hav resupply, and with ammo bonus i simply hav no use for this artifact and wheres the incentive given the fact that ppl dont even care that your putting urself out to help them - its annoying.
Have to agree here too. A maxed resupply gun is the quickest and easiest way to replenish a team mate, plus with all the ammo omni cannisters and weapon ammo dropped around the place I can't really see a need for an artifact that does the same job.

The Cry of Repulsion charm and the Hunters modifier both work well and are great fun to use but I haven't had chance to use the remote maxing yet. I can see this being a great artifact to possess as an AM as I won't have to throw away multiple types of weapons to max someone's gun for them, and the danger of weapon losses disappears. I had this the other day on DM-NuclearExtermination. Threw my mines to someone so i could max theirs, tossed them back and then found out they didn't pick mine up! Easy mistake but still annoying :angryfire:

It's good to see new ideas for weapons and characters being tested on the server as it shows the progressive nature of the game and the DW community as a whole and having an open based forum allows people to express their views on the issues they experience in game.

:monkey:
DW_Cheapshot
DW Clan Member
Posts: 377
Joined: Tue Dec 27, 2005 12:00 am

Sorry for all of the confusion, I am referring specifically to the remote artifact some adren masters are testing.
It originally was designed apparently to allow the adren master who has it to raise another players weapons power
to its normal max with out tossing the weapons to each other. The amount of adren used was the same so except
for tossing of weapons back and forth everything was the same. I do not see this as detrimental to the server other
players or the monsters as the same action can be taken at the same cost with just a little extra time. The only
exception I observed in using it for about a month was twice raising a players weapon when it was negative and could
not normally be toss for raising. Hope this clears up what I meant to address as an issue. As a tester I think I am to
mentions unannounced changes we notice as they may not be planned. I know there are many changes and Im sure each will
be addressed in time.
Do not go where the path may lead, go instead where there is no path and leave a trail. Emerson
Seven_of_69
1337 Haxor
Posts: 321
Joined: Wed Jul 09, 2008 11:00 pm

Ghost has been working strangely for me the last few days. Maybe 5 of my last 6 times where I should have ghosted, I didn't appear to ghost at all. E.g. last night I was team killed by a "friendly" deemer and I was simply gone; there was no ghosting at all. A couple nights ago I was even globing with full adren and was killed by a titan and I didn't ghost (I'm pretty certain that I didn't accidentally turn the globe off). For all cases, ghosting would imply that I was transported somewhere else on the map but I always stayed in the same place when I died.

For a feature request, would it be possible to show a message (like the death message) to inform the player what caused them to ghost? E.g. "A seeker got you but your ghost lives on." :faroah:
Terra
Pro but Noob
Posts: 118
Joined: Sun Nov 02, 2008 8:47 am
Location: Sunny England

Seven_of_69 wrote:Ghost has been working strangely for me the last few days. Maybe 5 of my last 6 times where I should have ghosted, I didn't appear to ghost at all. E.g. last night I was team killed by a "friendly" deemer and I was simply gone; there was no ghosting at all. A couple nights ago I was even globing with full adren and was killed by a titan and I didn't ghost (I'm pretty certain that I didn't accidentally turn the globe off). For all cases, ghosting would imply that I was transported somewhere else on the map but I always stayed in the same place when I died.
Also if your fighting near or on spawn points it can b very difficult to see when u ghost cos you move only a very small distance from where you were hit, for example: Teh laboratory, fighting in the room where the player spawn points are i got hit by a fury titan and ghosted a few inches to the spawn point in an instant and had no idea that i ghosted at all since my health didnt change [cos of max ghost] so i continued fighting under the illusion that i hadnt got my warning shot yet telling me to go stand in a nearby doorway in safety for the rest of the wave, i was shortly destroyed.

:munky2:
MONKEYSPUNK wrote:The Cry of Repulsion charm and the Hunters modifier both work well and are great fun
:munky2: :munky2:


Yes they are Hunters is cool and the cry of repulsion is much fun, i like fun. :thumbleft:
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DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

Re: Ghost

I've actually been looking at Ghost over the past couple of versions to slow it down. Faster than before is ok, but instant? Sometimes you don't even know you died. That is something I'm looking at. I'd also like to make it a bit more noticeable with an icon or message or something indicating either that you have ghost available or have already ghosted.

@Terra, I think you are probably right about the +1 Enhancement item. I believe they do work, just that the server doesn't send you the message about your weapon being a higher level than it was afterwards.

@Cheap, the Remote Enhancement artifact is working as intended at this time. I haven't really got the chance to play with it yet, I will say that what players may ultimately be using will probably be different, but it's not a bug that it's working as you describe.
Seven_of_69
1337 Haxor
Posts: 321
Joined: Wed Jul 09, 2008 11:00 pm

WailofSuicide wrote:Re: Ghost

I've actually been looking at Ghost over the past couple of versions to slow it down. Faster than before is ok, but instant? Sometimes you don't even know you died. That is something I'm looking at. I'd also like to make it a bit more noticeable with an icon or message or something indicating either that you have ghost available or have already ghosted.
Great ideas! :D Thanks for looking into this.
Watty
Pro but Noob
Posts: 109
Joined: Wed Sep 10, 2008 11:00 pm
Xfire: theflyingwatty
Location: Vancouver, WA

Come to think of it, the Ammo Invocation seems more like a skill that a medic should have.
~Watty
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