It is XP Pro x64, the Geforce 9600 GT is in SLI (2x).. umm anything else I should post I will. I looked thru it and didnt see any personal info, if I missed something pls tell me I will take it out. Anyways this happens every round, makes it unplayable.UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.2 (Build: 3790)
CPU: GenuineIntel PentiumPro-class processor @ 2669 MHz with 4094MB RAM
Video: NVIDIA GeForce 9600 GT (7516)
CreateTexture failed(8007000E).
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- DM-QuiltedEdifice-beta-1.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Quilted Edifice <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Beta Map (DM-QuiltedEdifice-beta-1) Bug Report
The CombinedMaterial thing is what stands out for me, but I don't remember any of that kind of texture being used in the level. I'm probably not the best person to ask though (even if I did semi-create the map).Marius wrote:It is XP Pro x64, the Geforce 9600 GT is in SLI (2x).. umm anything else I should post I will. I looked thru it and didnt see any personal info, if I missed something pls tell me I will take it out. Anyways this happens every round, makes it unplayable.UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.2 (Build: 3790)
CPU: GenuineIntel PentiumPro-class processor @ 2669 MHz with 4094MB RAM
Video: NVIDIA GeForce 9600 GT (7516)
CreateTexture failed(8007000E).
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- DM-QuiltedEdifice-beta-1.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Quilted Edifice <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
I've checked all the "in use" textures. None say combined material unless that is found inside texture properties.
The closest I got were scriptedtextures & Shaders.
I think this is a hardware issue though. This is where I fail because I know little of hardware :'(
The closest I got were scriptedtextures & Shaders.
I think this is a hardware issue though. This is where I fail because I know little of hardware :'(
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
Okay I got the error again.
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.2 (Build: 3790)
CPU: GenuineIntel PentiumPro-class processor @ 2669 MHz with 4094MB RAM
Video: NVIDIA GeForce 9600 GT (7516)
General protection fault!
History: FWaveModInfo::ReadWaveInfo <- callingGetPerioid <- 1 <- FSoundData::Load <- TLazyArray<< <- USound::Serialize <- LoadObject <- (Sound QuakeMonsters.Fiendland2 23905584==23905584/28219089 23905574 4412) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UPackageMap::PairToObject <- UPackageMapLevel::SerializeObject <- (Class Engine.Sound None) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor DWI_Player1) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level DM-Tasty-WaterBase <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
I think it is the same problem. But not sure how to fix that?
EDIT :Well I am running 175 and newest drivers are 181 so I will try that.
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.2 (Build: 3790)
CPU: GenuineIntel PentiumPro-class processor @ 2669 MHz with 4094MB RAM
Video: NVIDIA GeForce 9600 GT (7516)
General protection fault!
History: FWaveModInfo::ReadWaveInfo <- callingGetPerioid <- 1 <- FSoundData::Load <- TLazyArray<< <- USound::Serialize <- LoadObject <- (Sound QuakeMonsters.Fiendland2 23905584==23905584/28219089 23905574 4412) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UPackageMap::PairToObject <- UPackageMapLevel::SerializeObject <- (Class Engine.Sound None) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor DWI_Player1) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level DM-Tasty-WaterBase <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
I think it is the same problem. But not sure how to fix that?
EDIT :Well I am running 175 and newest drivers are 181 so I will try that.
Try lowering your settings & resolution??
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
Well I usually run into this error when I'm on an old computer playing a big map (like China)... Lowering my settings helped me; I'm not sure you're in the same situation, but it might help.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
CreateTexture failed(8007000E).
That is the problem I am getting within about 10 seconds from loading up the map each and every single time!!! I join as a spec, go way up high to see where people are, and crash.
I know it is trying to texture everything I am seeing and fails, but this is the only map I have this problem on. I do not know what to do about it.
That is the problem I am getting within about 10 seconds from loading up the map each and every single time!!! I join as a spec, go way up high to see where people are, and crash.
I know it is trying to texture everything I am seeing and fails, but this is the only map I have this problem on. I do not know what to do about it.