Quake Monsters

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DW_Mobius
DW Clan Member
Posts: 534
Joined: Tue Oct 30, 2007 11:00 pm
Xfire: redeemermma

DW_Hornet wrote:Well although I agree with the fact that raptors are ridiculously implemented, any chance we can stay on topic?
Nope.
Tazcrosblade_
1337 Haxor
Posts: 435
Joined: Mon Aug 06, 2007 11:00 pm

Image
this thread is now about mudkips







(pokemon monsters?)
Its Pronounced Taz-Cross-Blade, not Tazer-Blade, not Taz-Crows-Blade, not Taco-Blade, Taz-Cross-Blade
DW_Cheapshot
DW Clan Member
Posts: 377
Joined: Tue Dec 27, 2005 12:00 am

Not a chance
Do not go where the path may lead, go instead where there is no path and leave a trail. Emerson
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

So umm ::clears throat:: back to the topic...

When will the Shamblers find the
Triple Damage they could use permanently?
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
Jon!
1337 Haxor
Posts: 489
Joined: Tue Jan 06, 2009 11:02 am
Xfire: jonk27

srry about this but can I jut raise and lower the point that raptors can glitch through some walls, kill you from 1-2 metres away, and squeeze into some holes that are way too small for them?

<Go back on topic, ppls>
Image
Inspector
1337 Haxor
Posts: 157
Joined: Sat Jun 09, 2007 11:00 pm

Jons Return wrote:srry about this but can I jut raise and lower the point that raptors can glitch through some walls, kill you from 1-2 metres away, and squeeze into some holes that are way too small for them?

<Go back on topic, ppls>
Good idea, give the quake monsters the same values as raptors. Problem solved. :drunken:
Adrenaline Master - Inspector lvl 232
Medic - Camisado lvl 255
Weapons Master - Valor lvl 114
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Inspector wrote:Good idea, give the quake monsters the same values as raptors. Problem solved. :drunken:

oooo, that'll end the nonstop hatred towards seekers ^.^
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
MageKnight
Killer in Training
Posts: 17
Joined: Tue Feb 10, 2009 3:08 am

i have a suggestion...why not make these monsters have immunity to certain weapons?(eg.the freaking lightning rod some people luv to spam). If the raptors have immunity as such, these lightning rod+triple dmg+globe spammers will be at their toes at least. i also agree that the raptors have too high an endurance. and the quakish monsters save for the vagary are relatively easy to kill. hmm...why not add more dino monsters? (eg.t-rex,pteranodon) etc
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

The triple is like the old mine layer bug.

I know lightning gun slits, are semi-immune to energy weapons.
Tazcrosblade_
1337 Haxor
Posts: 435
Joined: Mon Aug 06, 2007 11:00 pm

i have it, the solution to all your new-monster problems, are you ready for it?

here it comes...



melee


flying



monsters



think about it?
Its Pronounced Taz-Cross-Blade, not Tazer-Blade, not Taz-Crows-Blade, not Taco-Blade, Taz-Cross-Blade
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