Dragon Monsters for Monster Mash

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Tazcrosblade_
1337 Haxor
Posts: 435
Joined: Mon Aug 06, 2007 11:00 pm

is the lag from their textures? couldnt some1 make them.. like less detailed?
Its Pronounced Taz-Cross-Blade, not Tazer-Blade, not Taz-Crows-Blade, not Taco-Blade, Taz-Cross-Blade
Draco
Camper
Posts: 68
Joined: Wed Nov 29, 2006 12:00 am
Xfire: dracothedragon73

Tazcrosblade_ wrote:is the lag from their textures? couldnt some1 make them.. like less detailed?
no, lag usually comes from the detail of the model its self aka its polys, or if it has "extravagant" effects. The texture one 1 creature like that will use will be so insignificant towards the impact of your fps that its not even worth looking at...in fact if i were a betting man, i would guess that player skins will have more texture detail than the dragon model will have, if anything they will be equal. only time textures really start to cause an issue, is when you have multiple (and by multiple i mean tons) of textures of high resolution.
Jon!
1337 Haxor
Posts: 489
Joined: Tue Jan 06, 2009 11:02 am
Xfire: jonk27

I fully admit to anyone who complains when luci starts pwning that it was my fault :/ \:

I think that a super hard monster additional to luci would destroy the concept of tanking LUCI... it's hard enough with 1 or 2 tankers now...
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