weapon masters with maxed loaded weapons should always get a magic trans, instead of randomly
or did you not do that on purpose?
*new* MM unbreakable trans
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- 1337 Haxor
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Its Pronounced Taz-Cross-Blade, not Tazer-Blade, not Taz-Crows-Blade, not Taco-Blade, Taz-Cross-Blade
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- 1337 Haxor
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It's nice if players can no longer stand on your trans, accidentally or not. I hope that monsters can still break them though.
I like spawning with a magic trans. However I have loaded weapons 5 and last night I spawned with a negative trans of slow motion -3. The disc drops right in front of you when you "throw" it.
I like spawning with a magic trans. However I have loaded weapons 5 and last night I spawned with a negative trans of slow motion -3. The disc drops right in front of you when you "throw" it.
I had one of these -4 i think, its quite funny - the disc just falls from the trans and lands on ur foot lmao :laughing3:Seven_of_69 wrote:negative trans of slow motion -3. The disc drops right in front of you when you "throw" it.

You may want to take a look at ghost since I've gathered another one only appears after ghosting, whilst dieing again (i.e. being out) and respawning leaves you with one again; can't find anything in the code myself though.WailofSuicide wrote:EDIT:
Just took a look at the classes here, and I was wrong about the new Translauncher being named differently - Looks like it is a more complicated issue.
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- DW Clan Member
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Yeah, I did notice this myself the other day. So something with Ghost. Also some weird problems where I can't scroll away from my Translocator (even if I only have one).40 Shards wrote:You may want to take a look at ghost since I've gathered another one only appears after ghosting, whilst dieing again (i.e. being out) and respawning leaves you with one again; can't find anything in the code myself though.WailofSuicide wrote:EDIT:
Just took a look at the classes here, and I was wrong about the new Translauncher being named differently - Looks like it is a more complicated issue.
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- Site Admin
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I've also noticed a little bit of oddness....I place a disc somewhere, go off and fight and when I pull out the trans again, it's still showing me that it has a disc in hand, when in fact, the disc I dropped is still in it's proper spot. Somewhat alarming when I pull out the trans in preparation for getting the heck outta wherever and am momentarily tricked into thinking that I don't have my escape route. I've got enough gray hairs...don't need anymore! ;)
KKat
KKat

Karma...a term that comprises the entire cycle of cause & effect...
Kat...a supercilious quadrupedal pile of fur that doesn´t give a flying fig for Karma...
Kat...a supercilious quadrupedal pile of fur that doesn´t give a flying fig for Karma...
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- Pro but Noob
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I believe all effects are possible on a trans. I don't think the trans was really something the creators of Monster Mash had in mind as a magic weapon. Some effects are of course useless as the trans does not cause damage. I think perhaps, there could be an update to the DW Invasion that limits the abilities of the trans?Jons Return wrote:are you supposed to be able to spawn with Poison etc trans? I managed to spawn a poison the other day. Seems impossible to poison monsters with the harmless little disk... unless a short sighted nali cow eats it xD
~Watty
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Yes, you've always been able to make your trans "magic", but this usually only happened when it broke and was fixed with a mwm. Now, with the new trans, players are able to spawn with a magic trans.

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