Glitch and bugs reported so far

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DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

Seven_of_69 wrote:Usually it's due to people voting maps which start with A and B which are always at the beginning of the list. If Akbal was Zakbal, it would probably never get played. It's perhaps the only challenging map which appears up top without scrolling.
TBH it can't be that. Shooting Range is down in the Ss.
Marius wrote:It is not just shooting range. The same old maps get rotated endlessly and the fun maps to play, like Fiji, even though it is a hard map to win... its FUN and A NICE MAP!

But people always vote the stuff they know >.>
Yup. Came on the other day to play Fiji. Even though it's an easy map, it's not bad. Then people voted Shooting Range. Blech.
Marius wrote: EDIT3::

Somebody just had a bug where they had a Trans of Slo Mo -5, used their Double Magic Modifier, and it went up to -2. Then when they turned DMM off, it was permanent. They used DMM again and it went to -1, and stayed permanently.
Thanks for the heads up on this.
DW_FrankyTheFly wrote:Another bug that i forgot to mentioned :

Recall (level 1 only) do not function with any infinite weapon (it does function at level 2 and 3 for AM, but not at level 1).
I'll try this out tonight but I don't see any reason why this would happen with Inf weapons as opposed to any other weapon.
Marius
Killer in Training
Posts: 45
Joined: Sat Jan 03, 2009 10:09 pm

WailofSuicide wrote:
Seven_of_69 wrote:Usually it's due to people voting maps which start with A and B which are always at the beginning of the list. If Akbal was Zakbal, it would probably never get played. It's perhaps the only challenging map which appears up top without scrolling.
TBH it can't be that. Shooting Range is down in the Ss.
I still think the rotation of what maps appear at the top would help.

With so many maps, it makes it hard to scroll down and find a new map unless you know what map you are looking for (like Shooting Range.. everybody knows that map)
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Seven_of_69
1337 Haxor
Posts: 321
Joined: Wed Jul 09, 2008 11:00 pm

WailofSuicide wrote:
Seven_of_69 wrote:Usually it's due to people voting maps which start with A and B which are always at the beginning of the list. If Akbal was Zakbal, it would probably never get played. It's perhaps the only challenging map which appears up top without scrolling.
TBH it can't be that. Shooting Range is down in the Ss.
Certainly but I was referring to the general practice where most of the time of all the easy A and B maps at the top get voted first while I'm scrolling for rarely played gems like Flight Unleased, Pasargadae Core, etc.
Seven_of_69
1337 Haxor
Posts: 321
Joined: Wed Jul 09, 2008 11:00 pm

I noticed a minor visual bug WRT weapons text. My AM had an inf link +4 and (accidentally) hit the double magic modifier, which I canceled. I can't remember all the steps but after that, whenever I'd switch to the link gun, the onscreen message that appears when you switch weapons said "inf link +8" even though it appeared correctly as "inf link +4" in the text chat.
Skyline
1337 Haxor
Posts: 257
Joined: Thu Nov 06, 2008 3:13 am
Xfire: 40shards
Location: UK

Kinda similar to what Seven had...IIRC, I rolled a Healing Mine Layer +2, accidentally turned on the Double Magic Modifier and then tried to max it while that was running. Weapon was apparently a +2 still, but both whenever I tried to max it or +1 it, it wouldn't let me. Didn't check what it was in chat, but if it helps, it was healing me ~4 health per mine.
Image Image
Also had the triple overlay bug, whilst the globe effects bug was pretty extreme:
Image Finally, while I was ghosting I noticed the Soul Sucker Nali projectile seemed to go straight through walls.
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

40 Shards wrote:Kinda similar to what Seven had...IIRC, I rolled a Healing Mine Layer +2, accidentally turned on the Double Magic Modifier and then tried to max it while that was running. Weapon was apparently a +2 still, but both whenever I tried to max it or +1 it, it wouldn't let me. Didn't check what it was in chat, but if it helps, it was healing me ~4 health per mine.


Finally, while I was ghosting I noticed the Soul Sucker Nali projectile seemed to go straight through walls.
Were you able to Max it with the DMM off?

And Soul Sucker Nali projectiles have always gone through walls - they're supposed to.
Skyline
1337 Haxor
Posts: 257
Joined: Thu Nov 06, 2008 3:13 am
Xfire: 40shards
Location: UK

WailofSuicide wrote:
40 Shards wrote:Kinda similar to what Seven had...IIRC, I rolled a Healing Mine Layer +2, accidentally turned on the Double Magic Modifier and then tried to max it while that was running. Weapon was apparently a +2 still, but both whenever I tried to max it or +1 it, it wouldn't let me. Didn't check what it was in chat, but if it helps, it was healing me ~4 health per mine.


Finally, while I was ghosting I noticed the Soul Sucker Nali projectile seemed to go straight through walls.
Were you able to Max it with the DMM off?
Pretty sure I couldn't, especially since the top picture shows my max adren. Think I'll try it again later and see if the same thing happens.

Edit: Did the same thing with another two weaps. Sequence was: rolled a magic (non-max) weap; turned the DMM on and tried to max; displayed that the weap had gone up to its max modifier level; turned off DMM and weap's modifier went down to half its max (checked in chat); attempts to max or +1 it were rejected. Also, all the modifier types I've tried so far have had a max of +4, so idk what would happen to a weapon with a non-even max.
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

40 Shards wrote:
WailofSuicide wrote:
40 Shards wrote:Kinda similar to what Seven had...IIRC, I rolled a Healing Mine Layer +2, accidentally turned on the Double Magic Modifier and then tried to max it while that was running. Weapon was apparently a +2 still, but both whenever I tried to max it or +1 it, it wouldn't let me. Didn't check what it was in chat, but if it helps, it was healing me ~4 health per mine.


Finally, while I was ghosting I noticed the Soul Sucker Nali projectile seemed to go straight through walls.
Were you able to Max it with the DMM off?
Pretty sure I couldn't, especially since the top picture shows my max adren. Think I'll try it again later and see if the same thing happens.

Edit: Did the same thing with another two weaps. Sequence was: rolled a magic (non-max) weap; turned the DMM on and tried to max; displayed that the weap had gone up to its max modifier level; turned off DMM and weap's modifier went down to half its max (checked in chat); attempts to max or +1 it were rejected. Also, all the modifier types I've tried so far have had a max of +4, so idk what would happen to a weapon with a non-even max.
Probably the same thing, I believe I know why this is happening. Simple solution though is don't try to max a weapon while running DMM, it's an obvious recipe for conflict. Same thing for +1 enhancement charms.
DW_FrankyTheFly
DW Clan Member
Posts: 905
Joined: Sat Aug 18, 2007 11:00 pm
Location: Montreal, Canada

Another bug people are probably aware of :

1. The triple damage do not deactivate with vorpal/piercing/immolation.

The triple damage effect is not applied to those weapon but it is still possible to activate it and it should not. In fact it should automaticaly deactivate (like the old Triple damage).

2. Switching to another magic weapon after a redeamer lunch (primary fire) while not ALWAYS work. (The redeamer while not ALWAYS take the effect of the holding weapon).

I had notice that 90% of the time the redeamer take the effect of the weapon (like energy) but when it do not take it, it wont for the entire map and when it is working it also work for the entire map. I never experience this process working and not working on the same map, it's either not working for the entire map or working for the entire map (witch is kinda weird and freaky!!)

3. Anyonne probably had notice it but the globe sphere effect just don't follow the player.... LOL.

4. Using a freezing weapon +0 can perma frost you and the monster (like petri +0).

I only experienced this once taugh and i had to ghost to resolve the problem.
I got the reflex of the fly, now catch me if you can!
Jinx
Camper
Posts: 56
Joined: Tue Aug 28, 2007 11:00 pm

GLITCH:
alrighty, idk if anyone mentioned this one yet...
but if you crouch and walk into a wall you blow up.
just kidding, on ADARACORE the teleporter artifact doesn't work, it ejects you out of the map, and if you got a globe on or a great amount of health...you'll survive the impact...and your under the map...killing and not getting hurt, ofcourse i didn't do this...i died. i fell, tried the teleporter again to see if it was just that one time to leave my trans in the hide behind the gate and it's indeed the teleporter artifact, can we just remove that dumb thing?
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