The Enhanced Weapon Charm issue

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DW_Mobius
DW Clan Member
Posts: 534
Joined: Tue Oct 30, 2007 11:00 pm
Xfire: redeemermma

Ok, I'm seeing alot of conflicting information in the 4 f$#%ing pages of posts. What exactly are the numbers we're talking about here?
Jade
Killer in Training
Posts: 34
Joined: Mon Jan 28, 2008 12:00 am

i have to partialy agree with franky,1 charm is ok,but 4-5 times to use it is waaaaaaayyyyyyyyyyy to much.
this is what heapeand just this friday when i just used 2 charms and a tripple D. Image it never realy heapend before though,usaly i just equal or am slightly below his average scores(as if scores are realy that importand in a team based game....... :sign9: )so mayby its what he is trying to point out here.
he isnt realy the kinda person to loose his marbles over scores,only over things not being to equal,wich is kinda the case here,it seems,so please go a little easy on the guy. :3some:
further more,base dmg is eaqual to about eny + 3 weap aparently.whein i got a negitive trans,and use the medic maker on it,it always turns into a +3 trans.
thx.
smile :)
Jon!
1337 Haxor
Posts: 489
Joined: Tue Jan 06, 2009 11:02 am
Xfire: jonk27

IMAGINE... a TRIPLED medic mine layer with 5 enhancements :/

After Wave 6 on Cavern a few weeks ago my score was up to ~3000 from a tripled mine layer. I've never used the enh before, never even FOUND one in fact.
Image
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

DW_Mobius wrote:Ok, I'm seeing alot of conflicting information in the 4 f$#%ing pages of posts. What exactly are the numbers we're talking about here?
Medic 3 + 1 EWC = 40% Weapon Damage Bonus
Medic 3 + 2 EWC = 50% WDB
etc. (up to 100% WDB)

Compare:

Damage +2 = 40% WDB
Damage +3 = 60% WDB
Damage +4 = 80% WDB*

Vorpal +X = X0% WDB
Immolation +X = X0% WDB


Just to give you an idea, the raw chance to find an EWC right now is about 0.0022, so you'll find slightly more than two per thousand monsters killed.


Although it's feasible there's some other factor coming into play here, given the numbers and the potential to do the same thing with Damage weapons, it mostly just looks like pointless whining because Medics are actually competing for kills.

I probably agree with the larger point that WDB values of +40-50% and above may just be too high for the MP5. The MP5 has the highest effective DPS in the game anyway so WDB actually provides more of a benefit for the MP5 than any other weapon. Given the MP5 is already the best weapon regardless of any magic applied to it...

* Note: Damage weapons have always been 10% prior to the last update, when Choco argued for it to be turned up to 20% so it'd be more competitive with the Vorpal/Immolation weapons. This seemed sensible at the time but I don't think we considered the ramifications given that Damage can apply to anything. So I'm going to drop this down to 10% again.

Additionally, the EWC + Medic combo is supposed to have a scaling factor applied to the MP5 which wasn't being applied. Since the "issue" only seems to occur when Medics are using the MP5 and then EWC, I expect this will resolve the main "issue" -- Although hopefully Medics will still notice a fair bit of power gain from the EWC. Anyone who thinks that Medics should be second class citizens should really pull their heads from their asses.
arucard
Posts: 3
Joined: Mon May 11, 2009 10:19 am

Wail, why don't you try testing it yourself as a medic and see it for yourself once and for all? Not all medics use the EWC religiously. Your numbers and computations may be correct but it may not be working correctly in real time play.

In one map, MMA>Bacon<MM said that he got 6 EWC's. I don't know if it is really true or if he is just bluffing but imagine the consequences of attaining that.
moonshad
Posts: 7
Joined: Tue Jun 16, 2009 11:10 pm

Here is the code from the original Druids rpg default properties for a medic weapon.

defaultproperties
{
MinModifier=6
MaxModifier=6
AIRatingBonus=0.100000
PrefixPos="Medic "
PostfixPos=" of Infinity"
bCanThrow=False
}

Obviously the 6 means +6. add another +4 or +5 and medics now have a weapon equal or greater than what the AMs get to use. combined with a triple damage and the fact that medic weapons are armor piercing. ( I think ) That makes for an unbalanced game.
Inspector
1337 Haxor
Posts: 157
Joined: Sat Jun 09, 2007 11:00 pm

Less QQ more pew pew :joker:
Adrenaline Master - Inspector lvl 232
Medic - Camisado lvl 255
Weapons Master - Valor lvl 114
DW_Mobius
DW Clan Member
Posts: 534
Joined: Tue Oct 30, 2007 11:00 pm
Xfire: redeemermma

WailofSuicide wrote:
DW_Mobius wrote:Ok, I'm seeing alot of conflicting information in the 4 f$#%ing pages of posts. What exactly are the numbers we're talking about here?
Medic 3 + 1 EWC = 40% Weapon Damage Bonus
Medic 3 + 2 EWC = 50% WDB
etc. (up to 100% WDB)

Compare:

Damage +2 = 40% WDB
Damage +3 = 60% WDB
Damage +4 = 80% WDB*

Vorpal +X = X0% WDB
Immolation +X = X0% WDB
That's it? There must be something missing if it's causing that much of an issue... Granted that medics tend to actually be better than most players with an MP5, as it really is the only good weapon they get... I have to agree that this is MP5 issue from the outside looking in, maybe I'll jump on later tonight and get my hands on one or two.

As for whoever it was that said AM's and WM's don't use Vorpals... Yeah right. Everytime I ever play my AM I end up maxing a vorpal for someone and making one for myself. I just don't feel like going back and reading through all of that for the quote.

Everyone has always snubbed their noses at medics. You should be well aware of this Wail. I don't think the sentiment of "go hide in a corner while I go pwn" is ever going to go away.

As for +Damage, what about extending it to +6 and drop the modifier back down to 10%/+? Sounds reasonable to me. Or leaving it a +4 and dropping it to 15%?
JulianKingOfNothing
1337 Haxor
Posts: 288
Joined: Sat Feb 28, 2009 11:48 am
Xfire: dont remember
Location: Belgium
Contact:

I don't see why everyone is making such big deal out of it..
Seriously, WMs have resup, vamp, and can deemerspam.
Ams can use a globe, have resup, and artifacts that others need time to find.

And now the MM have finaly got something good, you're trying to take it away just because
DW_FrankyTheFly wrote:You're a medic, fine assume you're role, and it's not supposed to kill more then a Weapon Master or an Adrenaline Master, it is suppose to support the team and kill less
What, like we don't want high scores, have fun, go out and kill cuz we're meds?

If I play a entire wave, without ewc, I get around 9,5k points. The highest I've scored with ewc is 10,5k. Without I've gotten 11,5k points. (and I got Holy Shit's every wave, from begining to end of wave)
And I've only had 3 ewc till now for what I can remember.

And I know some people abuse the ewc, some use 4 of them on a wave (well good for them, they are lucky enough to find it), and others use it combined with AimBot (ain't telling names, but they know)

Instead of lowering the damage %, or removing it, try considering other alternatives. Like only being able to use 1 ewc at a time.

Just don't act like 'ooh they have higher scores, ban it.' No, it has to do with what level u are, and if ur a good player.
Image
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

moonshad wrote:Here is the code from the original Druids rpg default properties for a medic weapon.

defaultproperties
{
MinModifier=6
MaxModifier=6
AIRatingBonus=0.100000
PrefixPos="Medic "
PostfixPos=" of Infinity"
bCanThrow=False
}

Obviously the 6 means +6. add another +4 or +5 and medics now have a weapon equal or greater than what the AMs get to use. combined with a triple damage and the fact that medic weapons are armor piercing. ( I think ) That makes for an unbalanced game.
Uh... Are you being deliberately obtuse, or do you just not understand that +# is irrelevant?
arucard wrote:Wail, why don't you try testing it yourself as a medic and see it for yourself once and for all? Not all medics use the EWC religiously. Your numbers and computations may be correct but it may not be working correctly in real time play.

In one map, MMA>Bacon<MM said that he got 6 EWC's. I don't know if it is really true or if he is just bluffing but imagine the consequences of attaining that.
I have tried it myself, but (a) I don't like playing boring spam maps, and (b) I play my AM more than my Medic. Also (c) I do actually go out of my way to heal people, not because I have to or because that's the only thing Medics should be doing, but because I like being a team player. It also happens that the couple times I've gotten one on my Medic (specifically Akbal and Crusoe) I ate a rock not shortly after. -- Such is life for someone who doesn't spawn with a Globe.

You also have to understand that some people attach meaning to "Score" but "Score" actually means nothing. If you want to play a minigame of competing against other players on the "Scoreboard" that's fine but the only story that tells is whose bullet got the last hit, nothing else.
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