Any Interest in ONSPlus?

Discuss all things related to our custom map 32 player ONS server

ONS Plus?

Let's give it a shot
20
91%
No, not interested
2
9%
 
Total votes: 22
Gorzakk
1337 Haxor
Posts: 172
Joined: Mon Apr 03, 2006 11:00 pm

Curly_Oxide wrote:but could you make it so people linking other people at nodes get points too?
It already does this. You gotta tell em' - linky linky linky! Good team players will link anyway regardless of score.
DW_ToxicWaste
Site Admin
Posts: 1060
Joined: Tue Dec 27, 2005 12:00 am

My point (pun intended) exactly. ONS Plus will not necessarily make a bad team player a good one, and it makes no difference to those who are good team players already.

Looking for more feedback on the tank aiming. I know a couple of you reported issues. Any difference now that it's gone? I can also put it back again, now that we're really paying attention to see if you think it's ONS Plus or just our imaginations.

Rich (TW)
Maestro
DW Clan Member
Posts: 24
Joined: Fri Apr 28, 2006 11:00 pm

I only had the chance to play ons plus a couple times but while it was activated I liked it. I especially like the change in scoring for linking because all too often there's someone who doesn't want to link just because they know they won't get a score increase for it. I've seen some very respectable players do this and it annoys the hell out of me.
-Maestro
<----LOOK AT MEEE! WEEEEEEEEEEE!
Purity_the_Kitty
1337 Haxor
Posts: 207
Joined: Fri Feb 17, 2006 12:00 am

I haven't seen a difference in tank aiming.

I do like the points for linking though; because there are some games where I'll go a 15-minute round and score only 3 points or so; usually it's not because I'm playing overly badly (though I'm usually a bit off my game) - it's because I'm doing something else. Linking nodes, linking vehicles, or just attacking vehicles and having somebody else take the frag. ;)
Kraken
Killer in Training
Posts: 16
Joined: Wed Feb 01, 2006 12:00 am

I don't think the ONS Plus had any impact on the tank aim.

I noticed a big difference with the tank aim in the most recent UT2K4 patch (3369). It went from O.K. to fair after I patched up.

I also remember a Torlan map (after I patched to 3369) where I used a Deemer on a node and it didn't take it out!! I hit the node dead square and was amazed when it didn't go down. I haven't had that problem since but it was an eye opener! :cyclopsani:
Purity_the_Kitty
1337 Haxor
Posts: 207
Joined: Fri Feb 17, 2006 12:00 am

Yeah, I've gotten that on Dreamus on occasion. The best way to get a guaranteed node kill is to manually set the deemer off between the hologram and the base; both can be damaged, and it doubles the damage to the node the same way Hellbender side guns and Shock Combos do.
joeblow
1337 Haxor
Posts: 635
Joined: Mon Jan 02, 2006 12:00 am

Not the tank aim per see but the arch (hieght) that the tank could shoot at. It would help with mantas and raptors.


wp
Shambler
Posts: 5
Joined: Fri Jun 02, 2006 11:00 pm
Location: Ireland
Contact:

Hmm no nothing like that.

The source comes with the download so if your not sure if something is the same, just check the source.
I\´ve got a rocket in my pocket...
Gorzakk
1337 Haxor
Posts: 172
Joined: Mon Apr 03, 2006 11:00 pm

I've not noticed any difference with tank shots with or without ONSplus tbh, but then I will only grab a tank if there are no scorps, levis, hellbenders, SPMAs or paladins available. So I suppose that doesnt count as much. One thing ONSplus did help with was learning new maps quicker. Since coming here I've been playing a lot of maps totally unfamiliar to me and wondering what vehicles spawn where. ONSplus would tell me with a glance of the minimap.
DW_ToxicWaste
Site Admin
Posts: 1060
Joined: Tue Dec 27, 2005 12:00 am

OK, as soon as I get the opportunity, we'll give it a go again.

Rich (TW)
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