DW_FrankyTheFly wrote:
Wrong, any low level player like bellow 100 level that can't dance in the feild yet and prefer shooting from a distance will enjoy those weapons (lg, sniper and AMRIL). I did enjoy it myself when i was low level on server 1 or 2 and i never complain about them.
AVRIL isn't effective for low levels since weapon speed and damage bonus will result in a low rate of damage. more effective to use weapons such as shock rifle even at these levels. now you might be thinking about this idealistically, but realistically speaking there aren't many low levels who use these weapons because of their inefficiencies compared to something like mine launcher, shock rifle, and mp5. if you think about it, the reasons people use generally the same weapons is because they work. the same reason why people don't use a grenade launcher because its not as effective.
You just prove my point here. You are a high level!? Then just do like every high level AM or WM in the MM server..... JUST USE A DAMN VORPAL SHOCK and leave the vorpal sniper and lg for the low level.
i just don't understand the logic of this. you're basically saying "i don't want this weapon to be as useful (given user skill and character) as this one. Sniper sucks at your level so use a shock." well, shock is much easier to use than a sniper, for example, so why should someone who's good at a sniper be relegated to using a shock? why not just up the damage a little bit so that exp gain remains roughly similar (or a little less perhaps? any damage increase would be appreciated) so that some weapons aren't avoided?
is this really such a bad idea? i would think we should reward people who go out of the box to use a more difficult weapon than is the norm on the field, not punish people for not using the fab five of weapons (mp5/link/shock/flak/mine launcher). i guess i just don't really understand the logic behind not wanting to do this. wouldn't it be more fun if you'd have a larger armitoire of weapons that you could use without feeling guilty about not making as much exp?
of course, granted, there are weapons because of how they work they'll ALWAYS be more effective. Link Gun is a great example of this. its damage is incomparable due to its niche. since its a projectile, it requires more aim, and thus the damage is rewarded in being accurate with it. Also, ammo consumption is taken into account and rewarded for exp as well. what some of us are trying to point out is merely that we find certain weapons that don't have this kind of reward based on it.
for example, it'd be nice to see rocket launcher do a bit more damage. i rarely see it used since most other weapons can easily dwarf its damage potential (rate of fire and projectile speed) unless someone gets it with an energy mod or humors the weapon with that nice inf mod. i guess what im asking is would a minor damage increase be out of the question? it seems like certain weapons are balanced according to its strengths and weaknesses, while others just end up not cutting it when comparing it to the "Fab 5" of weapons that everyone has on hand.
EDIT: also (as frankythefly put it) i would be perfectly willing to learn some ut2k4 modding (enough to help with minor changes and submit them as such) if it's needed/would be accepted. i have a job with a block of 2-3 hours of nothing to do (i have a shitty laptop), and i've had coding experience in the past.