DM-Confliction Arena

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Blood Asp
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Arena *Not properly lit* Image Skybox Image UT99 > UT2004 Remake
**EDIT: Newer screenies**
Blood Asp
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Ok i have got this place lit moderately now, i am also planning an outdoor area for fighting lucifer and other bigger stronger monsters and stuff, there will be semi-safe area's, plenty of adrenalin spread around the map, i will make a "Valley" which should be nice ^^ and maybe an old skaarj ship just for the hell of it :)

Hope this map will be enjoyable to play :)
And a well played map in the servers.

Later all!
Blood Asp
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The map is now in Beta-1-D stages Still not 100% finished but it works, a few bugs to fix up, and also gotta do alot more work to get the visual appeal to the map.

At the moment its being tested atm online, so if it works well then the map should be sucessful :)
Blood Asp
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**EDIT:Better more complete version of the map below**

Download link to the Beta of the map, It's not finished and not yet ready to be on a real server system, but it is definately playable, the 1 thing i am worried about at the moment is just the scaling of the map which is why i plan to make an outdoor area for the map for spawns like lucifer and large queens/titans.

I Am aware this test has a few bugs about it e.g. the BSP "Mirror" Hole in the farthest window in the hiding room for weapons.

Otherwise i dont think theres any other problems. Tell me what ya think and maybe if u have any suggestions i'll take em into consideration for the final product.

Later all
Last edited by Blood Asp on Mon Jan 11, 2010 9:09 am, edited 1 time in total.
Blood Asp
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CONFLICTION ARENA BETA - 1 NOW AVAILABLE!

http://www.4shared.com/file/194109878/d ... eta-1.html
Blood Asp
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Ok the map is now finished on my part, so if the "Test-Master" Would like to PM me i will send the finalised Beta map for DW Test server.
Thanx and hope you enjoy the map! :)
DW_Ant
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Location: North Carolina

Renegade_masta wrote:Ok the map is now finished on my part, so if the "Test-Master"
There isn't a "Test Master." It's more of a group that'll inspect your map(s).
That's why it may take awhile since we'll have to find the time and day so that we're all available to check it out.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

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Blood Asp
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Ah alrite ant, Well anyways the map is now in the possesion of Karma Kat so i know it's ready for the testing of you guys, can just hope that ya all enjoy it :)

RM
DW_ChocoCake
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Joined: Sun Jul 22, 2007 11:00 pm

I took a look at your map and came up with a few comments and suggestions. My comments and suggestions in this post have nothing to do with any testing on the test server.

Ok first one, the ledge shown in the screenshot as well as other similar ledges prevent players from walking over them. Players must jump to get over those ledges.
Image
This ledge is very annoying.

Another comment I have is about the 3 inside rooms. Those rooms have three aspects to them which, when combined together, make it very unattractive to fight in them.

The first aspect is that most of the fighting area is on rapidly varying ground. What I mean is the bridges are curved, there is the above mentioned annoying ledge and a water filled ravine thing in the middle.

This leads to the other aspect; water. I have a feeling that anyone who tries fighting in one of those three rooms is going to find himself in the water more often than not, especially if you miss landing on a bridge because of the next aspect.

Lastly, all the curved bridges have extra-tall railings which make it nearly impossible to shoot down the length of the room. I think the tall railings is the most prominent issue I have mentioned. I had a hard time maneuvering around the room when it was empty, I couldn't imagine doing it with a lot of monsters around.

I am not saying these things definitely need to be fixed, but take them into consideration.

Anyways, this map is definitely one of the more graphical appealing maps submitted recently. In general I think it'll be good.
Blood Asp
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I Take everyone's comments into consideration, We have played this map on another server at one point, i will have a look around and if its considered to be a problem i will lower the railing on the brides, and maybe add a flooring mask to the water zone so that you dont fall into it if its a problem for people, i mean coming from you talking about problems in a map with your gravity changes on Dome of Doom is kinda bleeh :P hehee

Anyway, we will see how the map fairs in a large battle with 20/20 people in the servers, if its to be a good testout :)

RM
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