I managed to find all the packages the map still needed and took a good look through the map. The packages still relied on are:
1. 2009BenderStaticMesh
- The 'ShieldCharge' Emitters you've put in are directly from the package. Switch them to a different emitter and you're done.
2. CrazyCannon
- This weapon is pretty ridiculous anyway... if you want an interesting weapon in the secret then you have the Nuke Layer, Ripper, Mine Layer, INV Gravity Vortex, Enhanced Redeemer etc. to choose from... if you really want to use it, it would be possible to myLevel it, but it isn't really worth the effort.
3. Weapons of Evil mod
- Fyrian Cannon. It would take a lot of effort to get this into its own package/myLevel it, so just do as above and pick a weapon that's already easily available. Note that for some reason there are pickups outside of the playable map which don't seem to do anything.
4. BattleBike_Tex
- The two bikes in Ant's crate still need their textures from here. When you open the map you will notice that the package already shows up in the Texture browser. Right-click and 'rename' each texture in turn, only changing the Package to myLevel. Save the map and shut UEd, but
do not save changes to BattleBike_Tex. The meshes you have put in will then self-update to the myLevel versions.
Everything should work fine afterwards :ssmile:
Edit: If anyone wants to take a look at the map beforehand, I made a quick edit without the weapon bases with the custom weapons on, the ShieldCharge emitters and the bikes in the crate, so that the map no longer relies on anything custom. Download is
here.