Artifacts special commands
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- DW Clan Member
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- Location: Montreal, Canada
If anyonne know about the special keybind command we can use to directly activate the Triple Damage or Globe or any other artifact can you write it down. I'm going to add this precious info to the wiki.
I got the reflex of the fly, now catch me if you can!
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- 1337 Haxor
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My precious 'U'
Also I have 'G' for suicide, but that was one big mistake :stongue: Now once in a while I accidentaly suicide myself
Also I have 'G' for suicide, but that was one big mistake :stongue: Now once in a while I accidentaly suicide myself

Don't forget to include console commands from this sticky.
Inv Keybinds
Inv Keybinds
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
Here is how you can setup key binds for most of the useful artifacts.
Type the following in the console: (substitute the word key with whatever key you want) You don't have to capitalize the words and the "|" sign is the pipe - Shift + \
Triple Damage = set input key SelectTriple | InventoryActivate
Globe of Invulnerability = set input key SelectGlobe | InventoryActivate
Boots of Flight = set input key SelectFlight | InventoryActivate
Lightning rod = coming soon
Teleporter = set input key SelectTeleport | InventoryActivate
Double Magic Modifier = set input key SelectDouble | InventoryActivate
Electromagnet = set input key SelectMagnet | InventoryActivate
Sphere of Regeneration = set input key SelectSphereRegeneration | InventoryActivate
Life Burst = set input key SelectSphereRegeneration | PrevItem | InventoryActivate
Monster keybinds = coming soon (even though you can adjust them with PrevItem and NextItem)
Magic Weapon Maker = set input key SelectMWM | InventoryActivate
Max Magic Modifier = set input key SelectDouble | NextItem | InventoryActivate
Overmax (+1) Charm = set input key SelectPlusOne | InventoryActivate
NOTE: Omit the "| IventoryActivate" if you do not wish to activate the artifact (and just select it)
Enjoy
Type the following in the console: (substitute the word key with whatever key you want) You don't have to capitalize the words and the "|" sign is the pipe - Shift + \
Triple Damage = set input key SelectTriple | InventoryActivate
Globe of Invulnerability = set input key SelectGlobe | InventoryActivate
Boots of Flight = set input key SelectFlight | InventoryActivate
Lightning rod = coming soon
Teleporter = set input key SelectTeleport | InventoryActivate
Double Magic Modifier = set input key SelectDouble | InventoryActivate
Electromagnet = set input key SelectMagnet | InventoryActivate
Sphere of Regeneration = set input key SelectSphereRegeneration | InventoryActivate
Life Burst = set input key SelectSphereRegeneration | PrevItem | InventoryActivate
Monster keybinds = coming soon (even though you can adjust them with PrevItem and NextItem)
Magic Weapon Maker = set input key SelectMWM | InventoryActivate
Max Magic Modifier = set input key SelectDouble | NextItem | InventoryActivate
Overmax (+1) Charm = set input key SelectPlusOne | InventoryActivate
NOTE: Omit the "| IventoryActivate" if you do not wish to activate the artifact (and just select it)
Enjoy
Is there one for the Medic Weapon Maker? SelectMedic did not work.Mr.Dick wrote:Here is how you can setup key binds for most of the useful artifacts.
Type the following in the console: (substitute the word key with whatever key you want) You don't have to capitalize the words and the "|" sign is the pipe - Shift + \
Triple Damage = set input key SelectTriple | InventoryActivate
Globe of Invulnerability = set input key SelectGlobe | InventoryActivate
Boots of Flight = set input key SelectFlight | InventoryActivate
Lightning rod = coming soon
Teleporter = set input key SelectTeleport | InventoryActivate
Double Magic Modifier = set input key SelectDouble | InventoryActivate
Electromagnet = set input key SelectMagnet | InventoryActivate
Sphere of Regeneration = set input key SelectSphereRegeneration | InventoryActivate
Life Burst = set input key SelectSphereRegeneration | PrevItem | InventoryActivate
Monster keybinds = coming soon (even though you can adjust them with PrevItem and NextItem)
Magic Weapon Maker = set input key SelectMWM | InventoryActivate
Max Magic Modifier = set input key SelectDouble | NextItem | InventoryActivate
Overmax (+1) Charm = set input key SelectPlusOne | InventoryActivate
NOTE: Omit the "| IventoryActivate" if you do not wish to activate the artifact (and just select it)
Enjoy
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- DW Clan Member
- Posts: 905
- Joined: Sat Aug 18, 2007 11:00 pm
- Location: Montreal, Canada
ok so quick update after looking into the code here is what i found. Can someone test those keybind to see if they are working:
Max Magic Modifier: set input key selectMax | InventoryActivate
Cry of replsion: set input key SelectRepulsion | InventoryActivate
Medic Weapon Maker: set input key SelectMedic | InventoryActivate
2 possible for the lightning rod:
Lighthning Rod1: set input key SelectRod | InventoryActivate
Lighthning Rod2: set input key SelectBolt | InventoryActivate
2 possible for life burst:
Life Burst1: set input key SelectLifeBurst | InventoryActivate
Life Burst2: set input key SelectHealingBurst | InventoryActivate
So far no function in the code for selecting medic monsters or the summoning charm.
Max Magic Modifier: set input key selectMax | InventoryActivate
Cry of replsion: set input key SelectRepulsion | InventoryActivate
Medic Weapon Maker: set input key SelectMedic | InventoryActivate
2 possible for the lightning rod:
Lighthning Rod1: set input key SelectRod | InventoryActivate
Lighthning Rod2: set input key SelectBolt | InventoryActivate
2 possible for life burst:
Life Burst1: set input key SelectLifeBurst | InventoryActivate
Life Burst2: set input key SelectHealingBurst | InventoryActivate
So far no function in the code for selecting medic monsters or the summoning charm.
I got the reflex of the fly, now catch me if you can!
Ok, I have tested all the keybinds listed here (except repulsion)
Working:
SelectTriple
SelectGlobe
SelectFlight
SelectMagnet
SelectTeleport
SelectMWM
SelectDouble
SelectPlusOne
SelectSphereRegeneration
Not Working
SelectMax
SelectRod
SelectBolt
SelectLifeBurst
SelectHealingBurst
SelectMedic
Nice Workarounds that do work
SelectSphereRegeneration | PrevItem (For Life Burst)
SelectDouble | NextItem (For Max)
I use inventorynext and inventoryprevious because that was the command I found already in my User.ini on the brackets. NextItem sounds easier :thumbright: I also noticed, nextitem and previousitem as well as activateitem are in the alias list.
Working:
SelectTriple
SelectGlobe
SelectFlight
SelectMagnet
SelectTeleport
SelectMWM
SelectDouble
SelectPlusOne
SelectSphereRegeneration
Not Working
SelectMax
SelectRod
SelectBolt
SelectLifeBurst
SelectHealingBurst
SelectMedic
Nice Workarounds that do work
SelectSphereRegeneration | PrevItem (For Life Burst)
SelectDouble | NextItem (For Max)
I use inventorynext and inventoryprevious because that was the command I found already in my User.ini on the brackets. NextItem sounds easier :thumbright: I also noticed, nextitem and previousitem as well as activateitem are in the alias list.
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- DW Clan Member
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- Joined: Sat Aug 18, 2007 11:00 pm
- Location: Montreal, Canada
Thanks Trey, I appreciate your work. I'll update the wiki based on that info :scool:
I got the reflex of the fly, now catch me if you can!
My pleasure Franky, thank you for your hard work in compiling this list.
I have been struggling with my MM when I pick up a trip it goes in the middle of Medic Maker and Rejen. I will need to do a lot of experimenting.
Do you know by chance know what controls where artifacts go into your inventory?
I have been struggling with my MM when I pick up a trip it goes in the middle of Medic Maker and Rejen. I will need to do a lot of experimenting.
Do you know by chance know what controls where artifacts go into your inventory?
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- DW Clan Member
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- Joined: Wed Dec 28, 2005 12:00 am
trey wrote:My pleasure Franky, thank you for your hard work in compiling this list.
I have been struggling with my MM when I pick up a trip it goes in the middle of Medic Maker and Rejen. I will need to do a lot of experimenting.
Do you know by chance know what controls where artifacts go into your inventory?
Artifacts should be appended to the end of your current inventory (it's a linked list). I'm not sure how it could possibly go in between those two items (which you receive at spawn).