I have been in many servers where people can find ways to cheat on them, most r used to DM, TDM ,TAM etc...
ME is not a DM server but it is kind of sometimes with the MOnster Players against the survivors, those cheats can be used to see the location, hp and other stuff of other players red team or blue team...there could be a possibility of people doing that, I suggest AntiTcc to be on this server to avoid that.
AntiTcc for ME
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- Camper
- Posts: 53
- Joined: Mon Aug 16, 2010 11:51 pm
If we don't do what we love, no matter if we do it all day we will always be unoccupied...
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- DW Clan Member
- Posts: 905
- Joined: Sat Aug 18, 2007 11:00 pm
- Location: Montreal, Canada
Very good thinking Salvador, but the problem with ANTITCC is that it is so out of date that it's easy to get around it and still be able to cheat.
I have another suggestion if I may. Recently the HoC (House of Carpe) Freon/TAM community came with an ingenious solution to prevent hacker to entering their server. Instead of using ANTITCC (which cause lag, crash sometime) they put a password on their public server. The only way to obtain this password is to Register to the HoC website and then being "approved" by the admins there has a "respectable and non-cheater" player. This password solution may sound excessive, but when you think about it further it completely prevent any cheating or hacking possible since the only way to enter the server is to register somewhere, hence comply to give some information about yourself (name, email, etc.) and we all know for sure that this is a thing that hackers and cheaters flee like the pest because they certainly don't want to give any information about who they are and what they do. And in the case a registered player is caught cheating or hacking, it become very easy to remove him/her from the website and inform the rest of the community about the new password in place, hence preventing the said hacker/cheater to ever coming back.
In my opinion both those solutions are good, one probably less effective (ANTITCC solution), the other more difficult to put in place (password solution), but Salvador is right, something should be done to prevent hacking/cheating on ME.
I have another suggestion if I may. Recently the HoC (House of Carpe) Freon/TAM community came with an ingenious solution to prevent hacker to entering their server. Instead of using ANTITCC (which cause lag, crash sometime) they put a password on their public server. The only way to obtain this password is to Register to the HoC website and then being "approved" by the admins there has a "respectable and non-cheater" player. This password solution may sound excessive, but when you think about it further it completely prevent any cheating or hacking possible since the only way to enter the server is to register somewhere, hence comply to give some information about yourself (name, email, etc.) and we all know for sure that this is a thing that hackers and cheaters flee like the pest because they certainly don't want to give any information about who they are and what they do. And in the case a registered player is caught cheating or hacking, it become very easy to remove him/her from the website and inform the rest of the community about the new password in place, hence preventing the said hacker/cheater to ever coming back.
In my opinion both those solutions are good, one probably less effective (ANTITCC solution), the other more difficult to put in place (password solution), but Salvador is right, something should be done to prevent hacking/cheating on ME.
I got the reflex of the fly, now catch me if you can!
Yeah what franky said, anti tcc only is only patch to public stuff that has been posted, it can't find private stuff depending on how the person code their stuff, so outdated or not tcc is still useless xD
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