Ah, I see. I guess that makes sense @_@ It's not AS big a problem when the server is busy, since under these rules by the time a lot of people(in particular, veterans) die, they can't come back anyway, so they'll be used to it. But I've had times at night I've been on my paladin playing with newer people and it's just 2 or 3, and if I die I switch to support so I can help them and give them adren/ammo.DW_Ant wrote: Switching names is not frowned on. I don't want to give long-term veterans that have 4+ characters a huge advantage over anyone else on the server.
Haha, I haven't seen you use your paladin in forever :P By this point is your necro your 2nd strongest? I've seen you use BulletAnt, but I think that's weaker than Prom. But in the case of Viper and myself off the top of my head, we have "main" accounts and then backups, I think he usually starts with his berserk unless it really doesn't fit the map.DW_Ant wrote: Not always the case, I rarely play my strongest characters. If I'm going to change my name, I'll be bringing something much stronger than my dead character.
But at a heavy cost, the maps barely give end game XP as it is, now restricting it like that will likely stop people from switching unless they don't think they'll win the map anyway. My example earlier this post was Cubes where I switch probably the most, but that map doesn't give much end game XP, and rather than help the new people with my support, I may just stay dead @_@DW_Ant wrote: People still can change their class in mid game.
It just feels like it could be penalizing to do it name-based rather than IP, unless there are at least modest bumps in end-game XP.
I think making it time based rather than 25 points is a fantastic idea, it's annoying when we're near the end of maps and they stop so people can get 25 points, but I just think it should be IP rather than name based :) I support switching names, I think it more often than not is done to help the team, and can be a beneficial big plus to the team