ONS-ColdSteel

Here's a specific forum for discussing potential maps, maps that need a vacation and optimizations and modifications for better playability.
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

Hornet, in case you're interested I made up an alternate Radarmap image with less space wasted:

http://www.wailofsuicide.com/projects/RadarMap.dds

Should work if you just delete the old one and import this one into myLevel. I saved this as DXT5, but if you need a specific setting (haven't bothered checking) for a radar map I've got the PSD ready and can upload it again in whatever exact format you need easily.
DW_e_aLpHa
DW Clan Member
Posts: 733
Joined: Sun Apr 02, 2006 11:00 pm

-- Well nice Wails! allow me to steal this one! :) :albino:
..:: Sworn to a Secrecy ::..
Image
==||+ Beast Of Blood +||==
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

We still have 38 vehicles to go around. Core to core were only 12 mississippies away in a raptor, dawn is about 11. I rather have jump pads so i can remove some vehicle count.

DD put at base, old deemer spawns are now TPs. Added some cover around the core.
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

Well, since i see nothing visibly wrong lets release it for RC1. Unless there are glaring problems (map holes and such) id like to leave it running for abit (two weeks doesn't sound unreasonable) to get opinions.

Toxic can you specify a node setup with out having to take down the server. Its already one of the node setups in the map.
DW_ToxicWaste
Site Admin
Posts: 1060
Joined: Tue Dec 27, 2005 12:00 am

This is now on the server.

Rich (TW)
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

Toxic can we place dreamus-rc2 and coldsteel-rc1 on the practice server?
DW_e_aLpHa
DW Clan Member
Posts: 733
Joined: Sun Apr 02, 2006 11:00 pm

- Well nice work Mike .. I played this and was a nice smoth game with really no isues that I could notice , but fun most of it -
..:: Sworn to a Secrecy ::..
Image
==||+ Beast Of Blood +||==
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

I was looking at utstats, and sometimes the map goes on for <6 minutes, but last time i played it lasted ~45. Either we had much better teams, or people are actually looking at the nodes and playing strategically.

Urtho i do agree to some of your suggestions that you posted earlier. However i wanted to see some of the issues with game play before i committed to moving objects around. I think the tank node is a bit too defended.
DW_Snaggle
DW Clan Member
Posts: 381
Joined: Fri Mar 24, 2006 12:00 am

Hornet,

I noticed a strange transparent 'wall' appear while in spec mode. I also saw it out of the corner of my eye while playing, but it wasn't as noticable. There are 4 images in the zip file and the radar map lets you see where I was and which way I was looking. Basically I was coming from the left-hand target painter towards the center section.

The first three are from the same area but at different angles to show how persistent it was. The fourth was taken from the other side of the 'anomoly'. Here's the zip file:

http://www.boscorama.com/images/ut2k4/coldsteeel.zip

Snaggle.
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

Interesting, although i have never seen the wall so at this point i cant explain it. What video card and drivers are you running?
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