Map Voting

Discuss all things related to our custom map 32 player ONS server
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Zax_Gentoo_Box
1337 Haxor
Posts: 497
Joined: Sun Jun 18, 2006 11:00 pm
Location: Caves of ice, Xanadu

Yes, I wanna complain about a small yet annoying problem. The map voting menu starts out with the maps in some weird order, mostly played ones at top with a few like Torlan that are unplayed up there too. I have to click sort by name twice before it'll go to alphabetized. What's up with this, and what happened to the old map voting, which (besides not being able to pull it again after closing it) was a little easier to understand, having bigger text as well?

If there's no easy way to fix this, don't put any energy into it. Just feel like complaining today.
DW_Wraith
DW Clan Member
Posts: 846
Joined: Sun Jan 08, 2006 12:00 am

I didn't even realize or think to try to sort by name. I have just tried searching by sight for a map to vote, (and it was in no order at all for me), I will try to do what you mentioned. That would be a big improvement for me! Thanks!
Urtho
Camper
Posts: 96
Joined: Sat Jan 07, 2006 12:00 am

Getting the default map voting interface to show the maps in aphabetical order is a non-trival task when you have lots of maps running. The listing does not auto-sort but must be done by hand if you want it to show up that way as it takes it's initial order from the servers ini listing of maps. Any time you add or remove maps, you have to edit the listing to reflect your changes.

It'd be nice to have it show up that way, but Toxic is a busy man. I'm sure he'll get to it when he has time and if there is enough demand. As you've pointed out, you can simply click the column headers to sort the list quickly for now. And please don't ever bring back UTVote - I hated that voting mutator with how it would hide recently played maps and override my own personal keybindings.
Zax_Gentoo_Box
1337 Haxor
Posts: 497
Joined: Sun Jun 18, 2006 11:00 pm
Location: Caves of ice, Xanadu

Another thing I've noticed is that it doesn't show vehicles as dots on hte map anymore, which is pretty 'meh'. I prefer to be able to see what vehicles are where so I don't miss/waste time on a vehicle either not going or going to see.
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

Your not going to see the vehicle thing on the radar until all the issues with onsplus version mismatches disappear, from what we talked about with toxic. The voting issue could be solved (well theorized) by sorting the maps in the server ini.
Gorzakk
1337 Haxor
Posts: 172
Joined: Mon Apr 03, 2006 11:00 pm

DW_Hornet wrote:Your not going to see the vehicle thing on the radar until all the issues with onsplus version mismatches disappear, from what we talked about with toxic. The voting issue could be solved (well theorized) by sorting the maps in the server ini.
They will never disappear. Shambler wont finilaze onsplus.
DW_damn_weasel
1337 Haxor
Posts: 219
Joined: Fri Jul 07, 2006 11:00 pm

That sucks; I was waiting for that version to be able to see the vehicles again.
Is there a work around on this? I mean, we were able to play it before, is it causing like to many problems for to many ppl?
The things you own end up owning you.
DW>Damn_Weasel
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

Yes and i believe carcass factory followed suit and removed it also. What basically happened was there are ~20 different versions of the same mutator, under the same name, and UT didn't like it. So you got mismatch errors if you went server hoping before exiting the game. Problem was every server that had traffic was on a different version.

Also the fact that the mutators loaded the CPU didn't help either. Thats why we got rid of uadminmod for awhile also.
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