Profiling, and server lag

Here's a specific forum for discussing potential maps, maps that need a vacation and optimizations and modifications for better playability.
Post Reply
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

I was reading through the mastering unreal technologies book. They mentioned something called profiling. In java and .net its used to optimize performance by showing what is slowing an app down. It looks like they added a similar feature to UT. To use this we need profiling logs to see whats doing it. The only way to obtain them is using "PROFILESCRIPT START" at the console and stop it by typing "PROFILESCRIPT STOP". I believe this is only available to TW. Toxic would have to get the profiles off the server for sure.


Here is some more info.
http://udn.epicgames.com/Two/ScriptProfiler#Summary
DW_ToxicWaste
Site Admin
Posts: 1060
Joined: Tue Dec 27, 2005 12:00 am

I've done this. Unfortunately, it doesn't really tell me anything, other than UT is a complete hog and uses a lot of resources.

Rich (TW)
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

Ideally id like to see it during a laggy portion of the map. Any chance you can forward me the contents?
Post Reply