ONS-Utilitarian

Here's a specific forum for discussing potential maps, maps that need a vacation and optimizations and modifications for better playability.
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DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

For the love of god get rid of this map.
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

It's not that bad of a map as is, especially compared to (IMO) TheHouse, TankWars, etc. Some basic changes to improve the thing -- like giving those nodes around the wall some protection, and making it easier to reach that far primary node -- would be easy.

Probably take around 30 minutes to adjust the nodes on the walls so they can't be shot, add a teleporter from near the base to somewhere around that far primary node and rebuild the map.
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

Lets see lack of vehicles, the DM portion of the map is way too large. There is no weapon locker. The node setup is pathetic. There is no point in having the the cylindrical rocks in the middle. The nodes that have the two raptors are just bad and serve no function other annoy hornet.

There are more reasons, but i just saw 32p on dria gorz goto under 16 after utilitarian was voted.
Zax_Gentoo_Box
1337 Haxor
Posts: 497
Joined: Sun Jun 18, 2006 11:00 pm
Location: Caves of ice, Xanadu

Weak weapon lockers and no vehicles, hte only redeeming feature is that one middle node that's underground, it's fun to fight around it. Other than that, it needs major changes.
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