this is a pretty small assault map for the about 10 goals that it has. It may have originally started life as a ctf/dom map (it feels like it anyway) but it's destiny lies as our killing field.
it's egyptian theme, it's got several hidey's etc and shouldn't require a whole lot of bsp work. matter of fact i could probably get away with doing none, but the rooms that will eventually be bases need some widening for best results.
this should be a really quick conversion.
http://www.monsto.com/DM-[dw]-Aswan-b.rar
http://dx.ampednews.com/images/content/ ... /Aswan.jpg
http://www.planetjailbreak.com/gallery/ ... hires.jpeg
map: Aswan (revised)
http://www.monsto.com/DM-[dw]-Aswan-b.rar
just to give you an idea of how long it took to do this, i have 7 autosave files, and it autosaves every :10.
the map was truly already in shape for us. i pulled out the assault entities, the triggers and added a couple jumppads and voila.
hope you like.
just to give you an idea of how long it took to do this, i have 7 autosave files, and it autosaves every :10.
the map was truly already in shape for us. i pulled out the assault entities, the triggers and added a couple jumppads and voila.
hope you like.
Last edited by monsTo on Wed Feb 07, 2007 4:27 am, edited 1 time in total.
as time went on i saw more and more things that needed work. soon as i opened the map in the editor i saw pathnodes in the bases . . . meaning the monster mover would put them there.
so i cleaned that out, added some color so you could see what base you're in, and changed up one of the temple rooms a bit so they can be told apart. Added all weapons and a deemer/ion in the temple rooms.
it will now play much better i think.
http://www.monsto.com/DM-[dw]-Aswan-b.rar
so i cleaned that out, added some color so you could see what base you're in, and changed up one of the temple rooms a bit so they can be told apart. Added all weapons and a deemer/ion in the temple rooms.
it will now play much better i think.
http://www.monsto.com/DM-[dw]-Aswan-b.rar