map: Aswan (revised)

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monsTo
1337 Haxor
Posts: 169
Joined: Tue Jan 02, 2007 12:00 am

this is a pretty small assault map for the about 10 goals that it has. It may have originally started life as a ctf/dom map (it feels like it anyway) but it's destiny lies as our killing field.

it's egyptian theme, it's got several hidey's etc and shouldn't require a whole lot of bsp work. matter of fact i could probably get away with doing none, but the rooms that will eventually be bases need some widening for best results.

this should be a really quick conversion.

http://www.monsto.com/DM-[dw]-Aswan-b.rar

http://dx.ampednews.com/images/content/ ... /Aswan.jpg
http://www.planetjailbreak.com/gallery/ ... hires.jpeg
Last edited by monsTo on Wed Feb 07, 2007 4:27 am, edited 2 times in total.
DW_Wraith
DW Clan Member
Posts: 846
Joined: Sun Jan 08, 2006 12:00 am

I always liked that map... Can't wait to try it out....
monsTo
1337 Haxor
Posts: 169
Joined: Tue Jan 02, 2007 12:00 am

http://www.monsto.com/DM-[dw]-Aswan-b.rar

just to give you an idea of how long it took to do this, i have 7 autosave files, and it autosaves every :10.

the map was truly already in shape for us. i pulled out the assault entities, the triggers and added a couple jumppads and voila.

hope you like.
Last edited by monsTo on Wed Feb 07, 2007 4:27 am, edited 1 time in total.
DW_Wraith
DW Clan Member
Posts: 846
Joined: Sun Jan 08, 2006 12:00 am

Looks like I'll be posting a few new ones tonight.

Thanks again Monsto for your contributions. We really appreciate it!
monsTo
1337 Haxor
Posts: 169
Joined: Tue Jan 02, 2007 12:00 am

very welcome. i'm not in a point in life where i can ship you a barrel of dollars, so i'll do it this way. Hopefully it gets more people playing here where the end result will be donations.
monsTo
1337 Haxor
Posts: 169
Joined: Tue Jan 02, 2007 12:00 am

played it for the first time. saw a couple of tweaky things i could do, but nothing that's like "oh man you gotta fix that" so unless something bad does pop up, ima leave it as is and move on to the next one.
monsTo
1337 Haxor
Posts: 169
Joined: Tue Jan 02, 2007 12:00 am

as time went on i saw more and more things that needed work. soon as i opened the map in the editor i saw pathnodes in the bases . . . meaning the monster mover would put them there.

so i cleaned that out, added some color so you could see what base you're in, and changed up one of the temple rooms a bit so they can be told apart. Added all weapons and a deemer/ion in the temple rooms.

it will now play much better i think.

http://www.monsto.com/DM-[dw]-Aswan-b.rar
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