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Posted: Mon Feb 18, 2008 8:24 pm
by hamburger
DW_ACY wrote:
Hey who you calling lady, men like flowers too. I happen to love roses...so don't get it twisted.
Well, I know there are quite a few of ladies and girls around. Some in disguise or lying around secretly. And im hoping to pull more... Afterall, they are good too... :)
Ya, agreed men do like flowers, didn't argue that was wrong...
Karma, that is called fairness !!!
Posted: Mon Feb 18, 2008 8:39 pm
by DW_Mobius
nightmorph wrote:Point of clarification on the adrenaline drip skill:
Medics can't buy anything higher than the first level. Period. Adrenaline drip is mostly there for Adrenaline Masters, not for the other classes. They're the ones who can buy the higher levels of it, not medics.
Medics can buy all three levels. Period. I know for a fact that medics can get all three levels of Adrenaline Drip, seeing as I have them, all of them... All 3 of them. Unless they've changed that... Ok, just checked it, you're wrong.
As to Ghost... Whatever works best for you. Having the skill ghost allows you to play 32 waves essentially. Not to mention it requires that you buy an additional 200 HP which is always nice. Regeneration for this build is worthless if you're not out there dancing. If you're out there dancing, and at lower levels, Ghost is much more valuable than regeneration.
Also, this is just my preferred build. It may be different from yours. Proceed with caution.
Oh, and If you'll notice, there has been a picture of... *ahem* ..."SupernovA"... along with me in the top left corner. So, both sexes have been represented all along.
Posted: Mon Feb 18, 2008 9:28 pm
by DW_Wraith
Medics can have their weapon of choice with unlimited ammo, Giving them resupply would be too much. . . unless we take away unlimited ammo option, then they can't heal others, which is what the healing class was made for....
Posted: Mon Feb 18, 2008 10:06 pm
by DW_Mobius
My opinion is still that medics should get resupply, and trade the infinite medic weapon for a medic weapon with the resupply level of that character. After playing my AM so much recently, I don't think that you would run out of ammunition for your weapon as quickly as everyone seems to think. I also believe that medics have it too easy in the beginning because of the infinite medic weapon...
Posted: Tue Feb 19, 2008 2:34 pm
by DW_Cheapshot
Should we not conceder what the intent of the
game designer had in mind when he/her chose
to give us the medic class. The original intent was for
a class for the player who didn't want or care to
dance and only kill for intertainment. The concept
of medic was to heal, omg and and kill as a sideline.
If we choose to alter this significantly I suggest a new
class. Beleive it or not medics are designed as they are for a reason.
Give a medic resupply and you have a wepons master that first runs around to get wepons.
Easy on wave 1 and 2. with the advantage of being to heal him or her self at will. Medics are called
"monster,medic master" for a reason. We weakend the monsters for medics and cut them down upsetting the balance or medics would not have a weakness at higher levels issue. Yes I have a medic character.
I guess no one has noticed that we have healers
that will make there link the healing weapon of choice so they can be a super killer
with unlimited ammo and expect others to heal them. COOL. I think if we give
medics unlimited ammo kiss healing off as a art form.
Adren masters will need to buy vamp.
Posted: Tue Feb 19, 2008 2:35 pm
by DW_Wraith
I don't think the weapon master can have adrenaline drip at all, so that text info would be correct, no?
Medics dont start out with a globe, and if they have one, they can't keep their adrenaline supply up like an adren master can from what I'm led to believe....
If they can, we can alter the globe so it uses more adrenaline than what it uses currently...
Posted: Tue Feb 19, 2008 4:46 pm
by Tazcrosblade_
Redeemer wrote:My opinion is still that medics should get resupply, and trade the infinite medic weapon for a medic weapon with the resupply level of that character. After playing my AM so much recently, I don't think that you would run out of ammunition for your weapon as quickly as everyone seems to think. I also believe that medics have it too easy in the beginning because of the infinite medic weapon...
didnt we already have a thread endlessly arguing this?
Posted: Tue Feb 19, 2008 6:23 pm
by DW_Mobius
Nightmorph, Adrenaline Drip in no way allows a medic to tank luci. Not even a little bit. After doing the math, it would require lvl 36 Adrendrip to keep a globe running. Medics are incapable of tanking luci like Adrenaline and Weapon Masters.
Wraith, the text info, to my understanding, is correct. Also, Medics can keep a globe running, if
A. They camp on an adrenaline pill
B. If they go on a rather impressive Holy Shit spree.
C. If they are weilding an infinite and an energy of the same weapon. i.e. MP5 of Infinity+4 and an MP5 of Energy+3. Switching to the Infinite will resupply the Energy weapon.
But overall it's almost impossible for a medic to keep a globe running like the other classes. Triple Damages are another story.
Tazcrosblade_, No, we don't. You however, endlessly argue on EVERY thread.
Cheapshot, I don't really understand most of your points with that post. However, I do not believe that Resupply makes a Weapon Master. Otherwise Adrenaline Masters would be Weapon Masters. Vampirism and Adv. DB makes a WM in my opinion. Regardless, if what I am to understand of your post is true, then my medic is worthless, and I may as well re-roll it.
I merely meant to post my opinion, and as usual, everyone seems to think that warrants a flaming.
Posted: Tue Feb 19, 2008 7:24 pm
by hamburger
My bad... I brought back the resupply argument... :sad2:
Posted: Wed Feb 20, 2008 1:51 am
by Unreality
hmm ive always considered retaliation a good skill too get once you got monsters seeing as they get what skill u have and it should work on the monsters