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Re: Development Poll: Artifacts
Posted: Sat Mar 14, 2009 12:29 pm
by Jade
if you want to give some artifact,then just magnet or flight,otherwise it would be just as every1 says.
personaly i love to have a magnet in my loadout,always leads to creative solutions on harder maps with "no hiding spots" :joker:
Re: Development Poll: Artifacts
Posted: Sat Mar 14, 2009 1:12 pm
by Jon!
magnet and boots are gold to me because I have bag lag and high packetloss on the waves with blue queens in them. magnet and boots negate that and are almost as good as a flight wep.
Re: Development Poll: Artifacts
Posted: Sat Mar 14, 2009 1:35 pm
by Ack-Ack
Scrambling around looking for artifacts when you're in the last waves makes it more of a challenge! Sure i get pissed when I die and can't find a globe or triple, but then you have to be more creative and alert! It's good to have a challenge once in a while! :pukeleft:
Re: Development Poll: Artifacts
Posted: Sat Mar 14, 2009 4:00 pm
by DW_Cheapshot
Jons who are some people saying that medics should not be able to self heal. You have to be joking.
WMs have vamp, adren masters make vamp weapons and have resupply how would a medic stay alive
after wave one, I curious to know>?
Damaged, I could be wrong but I dont think so, AM s havent dropped artifacts for about 3 months.
medic 214
Re: Development Poll: Artifacts
Posted: Sat Mar 14, 2009 11:04 pm
by Tazcrosblade_
maybe wm could keep 1 artifact, the one they have out
Re: Development Poll: Artifacts
Posted: Sun Mar 15, 2009 1:12 am
by DW_Cheapshot
Keeping 1 artifact would be ok, all tho its nice when the wm dies he or she does spray them out for others.
What weapons masters need is a better chance of getting a gun worthy of a high level master.
Re: Development Poll: Artifacts
Posted: Sun Mar 15, 2009 3:00 am
by DW_Mobius
InflatableHero wrote:I play a Weapons Master and I say no.. ^^ but I have a question, if AM's keep all weapons when they die from recall why can't WM's get a skill to keep artifacts when they die? do you know how frustrating it is to die and lose everything then if you don't find them again and it's a high wave it really sucks :P you lose all the guns too which means you have to decide which one you want to keep.. but AM's seem to get everything :P just putting my thoughts out there.. ^^
I wouldn't want to start with artifacts because it would make it far too easy.. AM's are boring for the reason they have so many advantages that makes it no challenge to play :P
(Level 250-ish WM)
The issue with your statement is that at least in MY experience, a WM really needs nothing but what he/she spawns with to play. I've never spawned with a weapon and said to myself.. omg, I'm going to die because this isn't an energy/null/freezing/(insert weapon mod here), and I don't have any artifacts. WM is the class that requires the least amount of effort to go out and kill because you vamp with ANY weapon except rage, (I love rage though...) and not die... Go out, and... shoot things... An AM REQUIRES energy weapons (to some extent,) Luci wave to be specific, and several others for things like health regen, increased damage, (which WM's have just by skills,) where they must stop to roll their weapons, (while the WM is out killing already.)
Ironically, the conclusion I've come to is that the weapons make the adren master, not the artifact.
Then again, I've only played low level WM's, which in my experience are far easier than low level AMs, and since it takes a lot longer to max a WM than an AM, I would assume that the extra levels far more benefit the WM than the AM which maxes the necessary experience early on as opposed to the WM.
Re: Development Poll: Artifacts
Posted: Sun Mar 15, 2009 5:19 am
by Jon!
DW_Cheapshot wrote:Jons who are some people saying that medics should not be able to self heal. You have to be joking.
WMs have vamp, adren masters make vamp weapons and have resupply how would a medic stay alive
after wave one, I curious to know>?
Maybe I put that badly, I mean some complain about medics who run and bounce from place to place firing their MP5 at the ground. I think the Medic is as balnced as other classes but when I joined this forum I definitely spotted ppl doing it...
Re: Development Poll: Artifacts
Posted: Sun Mar 15, 2009 6:36 am
by Terra
Can we not just hav the Dmg sphere back, as was promised?
I personaly dislike the fact i hav to run and hide with the low lvls on certain waves because u cant always get a triple or globe or vorp to help u survive, certain maps seem to giv up very few artifacts compared to others.
I cant survive out there with 286 lvl but a lvl 100 Am can no prob, just seems wrong to me.
Re: Development Poll: Artifacts
Posted: Sun Mar 15, 2009 11:08 am
by InflatableHero
D2Boss wrote:InflatableHero wrote: if AM's keep all weapons when they die from recall why can't WM's get a skill to keep artifacts when they die?
If wms had maxed recall, then every time they die, their loaded weapons will give them a new set of weapons. So if you die four times in one game, you'll have four bio rifles, four shocks, four links, four translocators, four shield guns, four weapons, four garbage piles, four ...
I didn't ask for WM's to get max recall :P
DW_Mobius wrote:I've never spawned with a weapon and said to myself.. omg, I'm going to die because this isn't an energy/null/freezing/(insert weapon mod here)
I wouldn't exactly say I am going to die for spawning with a bad weapon but things like flight make it annoying to play.. and stuff like petrification is very helpful because of my 200+ ping which makes it alot harder to hit the monsters ^^
DW_Mobius wrote:WM is the class that requires the least amount of effort to go out and kill because you vamp with ANY weapon except rage, (I love rage though...)
Actually when Rage changed to Immoliaton, Vamp was effected by it which meant no life loss at all (It might have changed recently, I haven't been playing much at all)
DW_Mobius wrote:An AM REQUIRES energy weapons (to some extent,) Luci wave to be specific
Tbh.. anyone who want's to use artifacts need energy's.. unless you get a 40 ping or less ^^ besides dodge tanking Luci isn't hard at all.. I mean, I do it with the lagg I get so I imagine someone closer to the server would have no problem
DW_Mobius wrote:and several others for things like health regen, increased damage, (which WM's have just by skills,) where they must stop to roll their weapons, (while the WM is out killing already.)
We get health regen and extra damage bonus yeah but AM's still get stuff we don't like adren regen and triple adren per kills or close to that amount.. and if AM's roll a Vorp or + Damage weapon it more or less makes up for not having Advanced Damage Bonus if a WM is using a useless weapon just because it's the best he/she spawns with.. but the weapons don't bother me at all I was just suggesting the fact that AM's start off with all artifacts like WM's start off with all weapons so if AM's keep every weapon after they die why not let WM's keep all artifacts. At the end of the day it doesn't really matter to me if I wanted to be invulnerable I would level my AM.. but I got bored around level 100 :P
Terra wrote:Can we not just hav the Dmg sphere back, as was promised?
Lol, I forgot about that thing.. will it ever be LIVE? ^^