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Re: Glitch and bugs reported so far

Posted: Wed Jun 10, 2009 9:24 am
by Watty
tasty wrote:New damage magic weapons keep it triple damage effect after switching to other magic weapons.

The new damage magic are so incredible, deadly with triple.
Are you saying that it stays purple as if the triple is running, or that actual triple damage is still in effect? Because the visual thing is something that is happening with all weapon types and is known.

Re: Glitch and bugs reported so far

Posted: Wed Jun 10, 2009 10:40 am
by Kyomaa
tasty wrote:New damage magic weapons keep it triple damage effect after switching to other magic weapons.

The new damage magic are so incredible, deadly with triple.

That's a cosmetic glitch of switching weapons while using triple, then triple stopping. When you come back to them, they still have the glow, but not the effect.

Re: Glitch and bugs reported so far

Posted: Wed Jun 10, 2009 3:17 pm
by Seven_of_69
I just noticed something new (to me at least). It's a minor cosmetic thing and possibly only on the client side. I just started a new AM and if I level up and leave the server with the "You have stat points to distribute" message flashing, switch to my WM, and come back to the server, then the "stats to distribute" message still flashes even though my current character has not just leveled. Not a big deal though. I just go into the stats to clear the message.

Re: Glitch and bugs reported so far

Posted: Wed Jun 10, 2009 6:44 pm
by DW_FrankyTheFly
Another bug that i forgot to mentioned :

Recall (level 1 only) do not function with any infinite weapon (it does function at level 2 and 3 for AM, but not at level 1).

Re: Glitch and bugs reported so far

Posted: Sat Jun 13, 2009 11:01 pm
by Marius
DW_FrankyTheFly wrote:Another bug that i forgot to mentioned :

Recall (level 1 only) do not function with any infinite weapon (it does function at level 2 and 3 for AM, but not at level 1).
I have had inf weapons stay. Maybe i was lucky and my WM loaded weps rerolled the same wep exactly o.o

Also the MP5 bug is ANNOYING

http://www.xfire.com/video/d20a1/

There is video pr00f of the bug, first u see the MP5 of Slo Mo -5 and then u see Loaded Weps 5/5...

I have also been having non-magical, but LOTS of negatives and BARELY ANY positive magic MP5s..

Re: Glitch and bugs reported so far

Posted: Sun Jun 14, 2009 7:46 am
by DW_WailofSuicide
Marius wrote:
DW_FrankyTheFly wrote:Another bug that i forgot to mentioned :

Recall (level 1 only) do not function with any infinite weapon (it does function at level 2 and 3 for AM, but not at level 1).
I have had inf weapons stay. Maybe i was lucky and my WM loaded weps rerolled the same wep exactly o.o

Also the MP5 bug is ANNOYING

http://www.xfire.com/video/d20a1/

There is video pr00f of the bug, first u see the MP5 of Slo Mo -5 and then u see Loaded Weps 5/5...

I have also been having non-magical, but LOTS of negatives and BARELY ANY positive magic MP5s..
http://www.clandw.org/forums/11/2780.html#p27613

Re: Glitch and bugs reported so far

Posted: Sun Jun 14, 2009 1:32 pm
by Marius
I know just making sure >.>

However ,the poster did not mention negative. He said he was only getting "non magic" MP5's while I have been getting negative MP5's which is probably caused by the same bug, but it is still annoying.

EDIT ::

I petition that Wraith remove the sniper rifle smoke when he impliments this bug fix >.> Just spawned and only good weapon was Sniper Rifle of Immolation +10 :'(

EDIT2:: In my quest for no smoke (cuz secondhand smoke kills) I found this premade mutator

http://download.cnet.com/Unreal-Tournam ... 82734.html

EDIT3::

Somebody just had a bug where they had a Trans of Slo Mo -5, used their Double Magic Modifier, and it went up to -2. Then when they turned DMM off, it was permanent. They used DMM again and it went to -1, and stayed permanently.

EDIT4::

Can we make maps rotate slower? :'( I get sick to my stomach playing shooting range all the time

Re: Glitch and bugs reported so far

Posted: Mon Jun 15, 2009 1:01 pm
by bigws
Marius wrote:
EDIT4::

Can we make maps rotate slower? :'( I get sick to my stomach playing shooting range all the time
id say just remake the level and increase the size of the top room so titans and queens spawn there...that will take care of it being played so much

Re: Glitch and bugs reported so far

Posted: Mon Jun 15, 2009 2:42 pm
by Marius
It is not just shooting range. The same old maps get rotated endlessly and the fun maps to play, like Fiji, even though it is a hard map to win... its FUN and A NICE MAP!

But people always vote the stuff they know >.>

Re: Glitch and bugs reported so far

Posted: Mon Jun 15, 2009 6:08 pm
by Seven_of_69
Usually it's due to people voting maps which start with A and B which are always at the beginning of the list. If Akbal was Zakbal, it would probably never get played. It's perhaps the only challenging map which appears up top without scrolling.

For a suggestion, maybe all the recently played maps could be put at the end of the list even once they become available again. Then maybe once/day they could be put back in alphabetical order, assuming they weren't played again. However this would still favor the A and B maps...

Hmmm, how about a rotating list based on sort order? The idea would be to start with all the A's at the top. After every map, the rotation cycles to the next letter with B maps at the top, C, D, ... and eventually Z maps at the top.