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Re: DM-Vice City (Map)
Posted: Mon Dec 21, 2009 1:40 am
by DW_Ant
We've havn't noticed any differences from the previous version. Please verify that you have updated your link.
If this is the latest version then you'll need to reduce the map size by about 90% percent.
Re: DM-Vice City (Map)
Posted: Mon Dec 21, 2009 6:04 am
by Nelsoncarmo26
Ok boss, sure thing... will do.
Sure I just block the path to the beach all together and so it's just part of the backround?
Re: DM-Vice City (Map)
Posted: Mon Dec 21, 2009 9:32 am
by Nelsoncarmo26
Ok, here is the latest version of vice city.
Changes made:
*Added a few more buildings on the outskskirts of the map to make it look more panoramic and realistic.
*Replaced some of the buildings/structures with some that you can actually go into.
*Added a few static meshes (eg tables in the bar/club) to make the buildings more realistic and interesting.
*Created more player starts, so you spawn in differents parts of the map.
*Blocked the beach all together, to reduce the map size, and so it's no longer accessable.
*Plus a few other minor changes...
Download here:
http://www.filefront.com/15184701/DM-Vice-City-V2.zip
Re: DM-Vice City (Map)
Posted: Mon Dec 21, 2009 10:13 pm
by DW_Ant
There's no need to wait for us when waiting for a reply. Due to the Christmas season coming up, things are rather very busy. I'm away from my computer for the next few days. Then some other members are out of town for the whole week.
Re: DM-Vice City (Map)
Posted: Fri Jan 01, 2010 9:04 pm
by Nelsoncarmo26
Ok, so I made a new map, called underworld battle arena, and would like to know how's the progress with vice city, and C&C2 jungle strike?
Re: DM-Vice City (Map)
Posted: Thu Jan 07, 2010 1:48 am
by DW_Ant
- Low Frame rates (could use anti portal where the buildings are).
- The map is still way too big. This is the very reason why large scale maps (mini maps) are not recommended for invasion. When projectiles have a long life time duration, they'll stack up. High channel counts, low frame rates, and risking packetloss are all symptoms from a large map. Please reduce this map more than half either through scaling or simply placing some borders.
- Items are way too scattered. My level 35 character often dies before I near the weapons.
- This map could use a better layout. Ignoring the theme of this map, this map is nothing more than just a large room with several tall boxes in the middle.
- If you're going to make a city, you should expect a lot of work needed to be done to make it look like a city. I'm sorry, but a road with some rectangular buildings doesn't reach the standard. There are so many decorations you could use in a downtown map I could only advise you to find the inspiration to develop some ideas for your city. Take a trip to a city, have a look around. Or browse through some google images, and see what things make up a city.
It doesn't hurt to check out maps like Urban Bay or RatSlums to find examples of city maps (notice their size, too)[/color]
Re: DM-Vice City (Map)
Posted: Thu Jan 07, 2010 6:04 am
by Nelsoncarmo26
Do you mind if I scrap this map for invasion?
You are right, and after playing it a few times, it does lag a lot due to it's size, and no matter what I do to it, it will still have the same problem.
I will make a much smaller version in future from fresh, but for now I will scrap this for Invasion.
It's fine if you play Death Match or Team Death Match, etc... but for invasion is too laggy.