Re: Help with triggered movers
Posted: Sun Jan 17, 2010 12:57 am
If you just spawn the redeemer once with the script it should then respawn on its own at its regular interval. I guess you want the players to have to activate it every time though to get it (so eventually you get a many petaled deemerflower).
Try this in the script (I'm paraphrasing here):
ACTION_SpawnActor --> redeemer
(in this actions settings give the actor a tag in the ActorTag field)
ACTION_WaitForTimer --> set a timetolive of your choice
ACTION_DestroyActor --> destroy the redeemer by referencing whatever tag you previously gave it
Try this in the script (I'm paraphrasing here):
ACTION_SpawnActor --> redeemer
(in this actions settings give the actor a tag in the ActorTag field)
ACTION_WaitForTimer --> set a timetolive of your choice
ACTION_DestroyActor --> destroy the redeemer by referencing whatever tag you previously gave it