Very good point... I forgot about that little detail Ant.DW_Ant wrote:Well I was thinking more along the lines of saving my magic weapons. When I lose all of my weapons, I get demotivated to fight competitively. At the same time though, I do like this risk since it motivates medics not to die or they'll lose their artifacts, resupply, and weapons.
I've seen a few adrenaline masters who could care less if they die or not since they don't lose anything. I don't want that to be the case to the medic.
The teleporter idea won't be hard to code, but I don't think that's a need. Three problems, people may use this artifact to get to places they shouldn't (like getting to a section of the map that's not available until a later wave). People could cheat the secret by teleporting there instantly rather doing the process of getting there. Lastly is that there are often too many inventory spots, chances are the medic will have to teleport hundreds of times to get everything. I think it'll be faster just to trans around or, if enabled, the hoverboard.
You are very right...
Ok, well... how about Medics have a choice of 3 weapons max, to keep for the whole match, once you pick them up.
For intance, you can create an artifact called Back up, and use it to back up 3 weapons.
Say you want to keep Link Gun, Rocket Launcher, and Mine Layer, you simply use the back up artifact, and if you die... the next wave you respawn with those 3 weapons, and keep them for the entire match, even if you die again.
What do you think?
EDIT:
Furthermore, you wont lose those 3 weapons even if you convert them into medic weapon, you still get to keep them instead of them disappearing from your arsenal as usual.