Yes, Base values would be great, and we could also add in some tips of how to handle them, and their overall threat to players just like in the Monster Mash wiki. Perhaps we make it like a scale of 1-10? (10 being most dangerous and 1 being least dangerous) Basically, I think it should be similar to the Monster Mash wiki.
Here's a rough draft of my idea of how the main page of one would look like. (text in blue is links to other articles on the wiki) Sorry if some of the text is small, I still really don't know how to use all the forum features.
Monster Evolution Wiki
Welcome to the Monster Evolution Wiki, made by your fellow players. We hope you enjoy our efforts in making this resource to guide new Evolution players and a place for the more seasoned players to discuss and share their tactics. Adding in additional information that you find that is not yet in the wiki is greatly appreciated. Prepare for new knowledge. Prepare for Evolution!
Monster Evolution Guides
Survival Tips
Weapon Guide
Protector Guide
Support Guide
Berserker Guide
Level Menu
Navigating through the Level Menu
Stats
Skills
Threat
Monster Database
Enemy Monster Base Statistics
Monster Summons
Player Monster Tips
Dedicated Monsters
Artifacts and Enchantments
Artifacts
Enchantments
Rolling Weapons
When do you think there will be a Monster Evolution Wiki?
Lets see, I'm a lazy bastard so i won't bother with size and color^^
Since I think that DW made a very nice, easy to use MM Wiki the system shouldn't be much different.
So a changed MM Wiki suited for ME should have a menu like this in my opinion:
General (would be almost the same for ME server)
About Monster Evolution
About DWRPG
General FAQ
DWRPG Changelog (Check here for information on updates in past, current, and future versions)
Clan Death Warrant Website & Forums
Server Hints
Monster Mash Music Packs
Character Classes
Classes Overview
Abilities Overview
Stats Overview (resis, hp, etc. general info on what the stat does and on how much each class can get of it)
Protective Class Overview
Berserker Class Overview
Support Class Overview
Misc Abilities Overview (links of how many lvls of each misc ability can be bought by which class should be added in the different classes overviews, like vehicle armor for protectives 2/3 or power jump for support 3/3)
Guides and Help
General Informations (such as threat and ranks)
Survival tips (liked that one in your list but not sure if it wouldn't fit better as its own section for each monster in the Bestiary)
Protective Character Guide
Support Character Guide
Berserker Character Guide
Weapons, Enchantments and (Artifacts)<-- none so far
(Artifacts)
Magic Weapon Enchantments
Weapons
Monsters
Bestiary
Summons
Player Monsters
but since i do not only want to just post another possible way, here are my opinion on your list:
Monster Evolution Guides
Survival Tips
Weapon Guide <--- guide on what weapon to use on what? there are very different approaches on that and I would list suitable weapons for monsters in the monster list together with their base hp attack style and so on
Protector Guide <--- its more work but i liked the MM Wiki method for this, an objective Info on what a class can do AND in addition a guide section which tells you which skills should or should not be bought instead of just a guide section which is always influenced by the writers playstyle (Pup for example thinks adren drip is a stupid skill that shouldn't be bought because he doesn't like waiting around for adren but rather get it out of the monsters, wouldn't suit my playstyle at all)
Support Guide
Berserker Guide
Level Menu
Navigating through the Level Menu <-- important since you have to find the misc abilities and how to buy resis. Would put that in the guide and help general section in my list
Stats
Skills
Threat <--- no rank in your lvl menu? :P
Monster Database
Enemy Monster Base Statistics
Monster Summons
Player Monster Tips <-- would turn that into a list of what a player can buy, for how much and how much hp it has and how it is to play (seekers suck)
Dedicated Monsters <---- just an additional info in the player monster list on how many kills you need to buy it is enough
Artifacts and Enchantments
Artifacts <--- what artifacts? all arties are skills at the moment so there is no need for this section
Enchantments
Rolling Weapons <---- is a skill as well, enhancements are 1 point above, and how rolling works is in the skill info
Since I think that DW made a very nice, easy to use MM Wiki the system shouldn't be much different.
So a changed MM Wiki suited for ME should have a menu like this in my opinion:
General (would be almost the same for ME server)
About Monster Evolution
About DWRPG
General FAQ
DWRPG Changelog (Check here for information on updates in past, current, and future versions)
Clan Death Warrant Website & Forums
Server Hints
Monster Mash Music Packs
Character Classes
Classes Overview
Abilities Overview
Stats Overview (resis, hp, etc. general info on what the stat does and on how much each class can get of it)
Protective Class Overview
Berserker Class Overview
Support Class Overview
Misc Abilities Overview (links of how many lvls of each misc ability can be bought by which class should be added in the different classes overviews, like vehicle armor for protectives 2/3 or power jump for support 3/3)
Guides and Help
General Informations (such as threat and ranks)
Survival tips (liked that one in your list but not sure if it wouldn't fit better as its own section for each monster in the Bestiary)
Protective Character Guide
Support Character Guide
Berserker Character Guide
Weapons, Enchantments and (Artifacts)<-- none so far
(Artifacts)
Magic Weapon Enchantments
Weapons
Monsters
Bestiary
Summons
Player Monsters
but since i do not only want to just post another possible way, here are my opinion on your list:
Monster Evolution Guides
Survival Tips
Weapon Guide <--- guide on what weapon to use on what? there are very different approaches on that and I would list suitable weapons for monsters in the monster list together with their base hp attack style and so on
Protector Guide <--- its more work but i liked the MM Wiki method for this, an objective Info on what a class can do AND in addition a guide section which tells you which skills should or should not be bought instead of just a guide section which is always influenced by the writers playstyle (Pup for example thinks adren drip is a stupid skill that shouldn't be bought because he doesn't like waiting around for adren but rather get it out of the monsters, wouldn't suit my playstyle at all)
Support Guide
Berserker Guide
Level Menu
Navigating through the Level Menu <-- important since you have to find the misc abilities and how to buy resis. Would put that in the guide and help general section in my list
Stats
Skills
Threat <--- no rank in your lvl menu? :P
Monster Database
Enemy Monster Base Statistics
Monster Summons
Player Monster Tips <-- would turn that into a list of what a player can buy, for how much and how much hp it has and how it is to play (seekers suck)
Dedicated Monsters <---- just an additional info in the player monster list on how many kills you need to buy it is enough
Artifacts and Enchantments
Artifacts <--- what artifacts? all arties are skills at the moment so there is no need for this section
Enchantments
Rolling Weapons <---- is a skill as well, enhancements are 1 point above, and how rolling works is in the skill info
for a guide to be useful it helps if you put links on all the abilities and stuff you want to buy so the reader can look at them directly and can see why you want to buy them. That is why I think guides should be the last thing to put in. (Also because there can be more than one guide but only one description of the skills and abilities)
And of course it is much easier to write it all directly in the wiki, so you don't have to adjust format and stuff twice. The first thing in my eyes is the decision if there is enough demand for a wiki and if there is, to open the wiki itself before we can start putting information in it. I think the most suiting solution would be to divide the existing Monster Mash Wiki in a Monster Mash and an Evolution part. Or put a big fat button in that switches between the two.
But like I said, first is to see if the demand is high enough for it.
And of course it is much easier to write it all directly in the wiki, so you don't have to adjust format and stuff twice. The first thing in my eyes is the decision if there is enough demand for a wiki and if there is, to open the wiki itself before we can start putting information in it. I think the most suiting solution would be to divide the existing Monster Mash Wiki in a Monster Mash and an Evolution part. Or put a big fat button in that switches between the two.
But like I said, first is to see if the demand is high enough for it.
-
- DW Clan Member
- Posts: 1634
- Joined: Wed Dec 28, 2005 12:00 am
I split up the main page on the Monster Mash wiki (http://dwmonstermash.pbworks.com/) to accommodate the creation of Monster Evolution info. If you are interested in adding content for a Monster Evo wiki please place it there. Feel free to reorganize the front page setup if you want to use the structure provided earlier in this thread too.
Thank you Wail. Registration as Writer is done I'll write some stuff tomorrow :sclapping:
And already encountered my first problem, i can't name any files the same as in the MM section, since they already exist there so i need to add ME in front of everything :sworried:
And already encountered my first problem, i can't name any files the same as in the MM section, since they already exist there so i need to add ME in front of everything :sworried:
-
- DW Clan Member
- Posts: 1634
- Joined: Wed Dec 28, 2005 12:00 am
Yeah. That is both good and bad -- Personally I see it as a positive, enforces organization of the page names and it's something I hope wiki authors stick to.Azmodan wrote:Thank you Wail. Registration as Writer is done I'll write some stuff tomorrow :sclapping:
And already encountered my first problem, i can't name any files the same as in the MM section, since they already exist there so i need to add ME in front of everything :sworried:
Here's the full list of RPG abilities for ME as of March 4th, 2012:
Adrenal Drip
StartingCost=2
CostAddPerLevel=6
RequiredRankings=1,2,3
Adrenal Surge
StartingCost=3
CostAddPerLevel=3
RequiredRankings=1,2,2
Adrenal Syringe
StartingCost=1
CostAddPerLevel=2
RequiredRankings=1,1,1,1,1,1 (that's six 1's)
Advanced Resistances (disabled ability)
StartingCost=5
CostAddPerLevel=0
RequiredRankings=1,1,1,1,1,2,2,2,2,2 (that's five 1's and five 2's)
Aggravator
StartingCost=5
CostAddPerLevel=0
RequiredRankings=1,1,1
Airborne
StartingCost=15
CostAddPerlevel=0
RequiredRankings=1
Airmaster
StartingCost=10
CostAddPerLevel=5
RequiredRankings=1,1,1,1
Ammo Dump
StartingCost=5
CostAddPerLevel=3
RequiredRankings=1,1,2,2,3
Ammo Pouch
StartingCost=1
CostAddPerLevel=2
RequiredRankings=1,1,1,1,1,1 (that's six 1's)
Armor Supremacy
StartingCost=10
CostAddPerLevel=0
RequiredRankings=2,2,2,3
Aura FX (hidden ability for donators)
StartingCost=0
CostAddPerLevel=0
RequiredRankings=1
Authoritative Keeper
StartingCost=10
CostAddPerLevel=0
RequiredRankings=1,2,3,4
Cautiousness
StartingCost=15
CostAddPerLevel=5
RequiredRankings=4,4,4,4,4 (that's five 4's)
Class: Berserk
StartingCost=8
CostAddPerLevel=0
RequiredRankings=1
Class: Protective
StartingCost=8
CostAddPerLevel=0
RequiredRankings=1
Class: Support
StartingCost=8
CostAddPerLevel=0
RequiredRankings=1
Companion Sacrifice
StartingCost=35
CostAddPerLevel=-10
RequiredRankings=3,3,3,3,3
Counter Shove (disabled ability)
StartingCost=15
CostAddPerLevel=N/A
RequiredRankings=N/A
Critical Shot
StartingCost=10
CostAddPerLevel=2
RequiredRankings=4,4,4,4,4 (that's five 4's)
Cry of Repulsion
StartingCost=5
CostAddPerLevel=0
RequiredRankings=2,2,2,2,2 (that's five 2's)
Energy Leech
StartingCost=2
CostAddPerLevel=3
RequiredRankings=1,1,2,2,3
Energy Transfer
StartingCost=5
CostAddPerLevel=3
RequiredRankings=1,1,2,2,3
Enhanced Adrenaline Pickups
StartingCost=4
CostAddPerLevel=4
RequiredRankings=1,1,1,1
Enhanced Ammo Pickups
StartingCost=4
CostAddPerLevel=4
RequiredRankings=1,1,1,1
Enhanced Armor
StartingCost=10
CostAddPerLevel=0
RequiredRankings=4,4,4,4,4 (that's five 4's)
Enhanced Health Pickup
StartingCost=15
CostAddPerLevel=5
RequiredRankings=1,1,1,1
ExperienceHealing
StartingCost=5
CostAddPerLevel=0
RequiredRankings=3,3,3,4,4
Extra Health
StartingCost=2
CostAddperLevel=1
RequiredRankings=1,1,1,1
Field Medic
StartingCost=25
CostAddPerLevel=-4
RequiredRankings=4,4,4,4
Fury
StartingCost=6
CostAddPerLevel=0
RequiredRankings=1,2,3,4,4
Haste
StartingCost=10
CostAddPerLevel=5
RequiredRankings=1,2,3
High Metabolism
StartingCost=20
CostAddPerlevel=0
RequiredRankings=3,3,3,3,3,4,4,4,4,4 (that's five 3's and five 4's)
High Rank Bonus
StartingCost=-20
CostAddPerLevel=0
RequiredRankings=4
Iron Legs
StartingCost=10
CostAddPerLevel=5
RequiredRankings=1,1,2,3
Knockback Weapon Generator (disabled ability)
StartingCost=6
CostAddPerLevel=0
RequiredRankings=2,2
Life Cord
StartingCost=8
CostAddPerLevel=3
RequiredRankings=3,3,3,3,3,3,4,4,4,4,4,4 (that's six 3's and six 4's)
Life Siphon
StartingCost=5
CostAddPerLevel=5
RequiredRankings=1,1,2,3,4
Loaded Berserker
StartingCost=5
CostAddPerLevel=0
RequiredRankings=1,2,3,3,3,3
Loaded Enforcer
StartingCost=10
CostAddPerLevel=0
RequiredRankings=3,4
Loaded Medic
StartingCost=10
CostAddPerlevel=0
RequiredRankings=3
Locked and Loaded
StartingCost=3
CostAddPerLevel=3
RequiredRankings=3,3,3,4,4
Lung Capacity
StartingCost=3
CostAddPerLevel=2
RequiredRankings=2,2,2,2
Medic Awareness
StartingCost=10
CostAddPerLevel=5
RequiredRankings=1,3
Medkit
StartingCost=5
CostAddPerLevel=3
RequiredRankings=1,1,2,2,3
Personal Medkit
StartingCost=1
CostAddPerLevel=2
RequiredRankings=1,1,1,1,1,1 (that's six 1's)
Power Jump
StartingCost=15
CostAddPerLevel=5
RequiredRankings=1,2
Promote Ranking
StartingCost=10
CostAddPerLevel=0
RequiredRankings=1,2,3
Readiness
StartingCost=5
CostAddPerLevel=0
RequiredRankings=4,4,4,4
Recall
StartingCost=35
CostAddPerLevel=-10
RequiredRankings=2
Regeneration
StartingCost=15
CostAddPerLevel=5
RequiredRankings=3,3,3
Reinforced Armor
StartingCost=5
CostAddPerLevel=0
RequiredRankings=2,2,2,2,2 (that's five 2's)
Resupply (disabled ability)
StartingCost=15
CostAddPerLevel=5
RequiredRankings=N/A
Retaliation
StartingCost=10
CostAddPerLevel=5
RequiredRankings=1,1,2,2,2,3,3,3,4,4
Sacrifice
StartingCost=25
CostAddPerLevel=5
RequiredRankings=4,4,4,4,4 (that's five 4's)
Shields Up
StartingCost=25
CostAddPerLevel=0
RequiredRankings=1,1,2,3
Shout
StartingCost=2
CostAddPerLevel=1
RequiredRankings=1,1,1,1,1,1,1,1,1,1 (that's ten 1's)
Speed Switcher
StartingCost=5
CostAddPerLevel=5
RequiredRankings=3,3,4,4
Sphere of Protection (disabled ability)
StartingCost=15
CostAddPerLevel=0
RequiredRankings=4,4,4
Spirit Mastery
StartingCost=3
CostAddPerLevel=0
RequiredRankings=1,1,1,2,2,2,3,3,3,4
Summon Guardian
StartingCost=15
CostAddPerLevel=0
RequiredRankings=2,2,3,3,4
Summon Oak Sage
StartingCost=15
CostAddPerLevel=0
RequiredRankings=3,3,3,4,4
Summons Feral Air: Dragon
StartingCost=20
CostAddPerLevel=5
RequiredRankings=4,4,4,4,4 (that's five 4's)
Summons Feral Air: Gasbag
StartingCost=10
CostAddPerLevel=5
RequiredRankings=2,2,2,2,2 (that's five 2's)
Summons Feral Air: Razor Fly
StartingCost=15
CostAddPerLevel=5
RequiredRankings=3,3,3,3,3 (that's five 3's)
Summons: Feral Branch
StartingCost=8
CostAddPerLevel=0
RequiredRankings=1,1,1,1,1 (that's five 1's)
Summons Feral Land: Raptor
StartingCost=15
CostAddPerLevel=5
RequiredRankings=3,3,3,3,3 (that's five 3's)
Summons Feral Land: Shrike
StartingCost=10
CostAddPerLevel=5
RequiredRankings=2,2,2,2,2 (that's five 2's)
Summons Feral Land: Titan
StartingCost=20
CostAddPerLevel=5
RequiredRankings=4,4,4,4,4 (that's five 4's)
Summon Spector
StartingCost=15
CostAddPerLevel=0
RequiredRankings=4,4,4,4,4 (that's five 4's)
Summon Spirit
StartingCost=16
CostAddPerLevel=-2
RequiredRankigns=1,1,2,2,3
Summons: Skaarj Branch
StartingCost=8
CostAddPerLevel=0
RequiredRankings=1,1,1,1,1 (that's five 1's)
Summons Skaarj: Queen
StartingCost=20
CostAddPerLevel=5
RequiredRankings=4,4,4,4,4 (that's five 4's)
Summons Skaarj: Skaarj Warrior
StartingCost=15
CostAddPerLevel=5
RequiredRankings=3,3,3,3,3 (that's five 3's)
Summons Skaarj: Slith
StartingCost=10
CostAddPerLevel=5
RequiredRankings=2,2,2,2,2 (that's five 2's)
Summons War Skaarj: Brute
StartingCost=15
CostAddPerLevel=5
RequiredRankings=3,3,3,3,3 (that's five 3's)
Summons War Skaarj: Skaarj Trooper
StartingCost=10
CostAddPerLevel=5
RequiredRankings=2,2,2,2,2 (that's five 2's)
Summons War Skaarj: Warlord
StartingCost=20
CostAddPerLevel=5
RequiredRankings=4,4,4,4,4 (that's five 4's)
Taunt (disabled ability)
StartingCost=6
CostAddPerLevel=0
RequiredRankings=2,2,2,2,2
Trigger Happy
StartingCost=5
CostAddPerlevel=0
RequiredRankings=1,1,1,1,1,2,2,2,2,2,3,3,3,3,3 (that's five 1's, five 2's, and five 3's)
Vehicle Armory
StartingCost=10
CostAddPerLevel=5
RequiredRankings=1,2,3
Vehicle Mastery
StartingCost=25
CostAddPerLevel=5
RequiredRankings=3,3,3,4,4,4
Vengeance
StartingCost=10
CostAddPerLevel=0
RequiredRankings=1,1,2,2,3,3,4,4
Weapon Smithing
StartingCost=8
CostAddPerLevel=0
RequiredRankings=1,2,3,4,4
Adrenal Drip
StartingCost=2
CostAddPerLevel=6
RequiredRankings=1,2,3
Adrenal Surge
StartingCost=3
CostAddPerLevel=3
RequiredRankings=1,2,2
Adrenal Syringe
StartingCost=1
CostAddPerLevel=2
RequiredRankings=1,1,1,1,1,1 (that's six 1's)
Advanced Resistances (disabled ability)
StartingCost=5
CostAddPerLevel=0
RequiredRankings=1,1,1,1,1,2,2,2,2,2 (that's five 1's and five 2's)
Aggravator
StartingCost=5
CostAddPerLevel=0
RequiredRankings=1,1,1
Airborne
StartingCost=15
CostAddPerlevel=0
RequiredRankings=1
Airmaster
StartingCost=10
CostAddPerLevel=5
RequiredRankings=1,1,1,1
Ammo Dump
StartingCost=5
CostAddPerLevel=3
RequiredRankings=1,1,2,2,3
Ammo Pouch
StartingCost=1
CostAddPerLevel=2
RequiredRankings=1,1,1,1,1,1 (that's six 1's)
Armor Supremacy
StartingCost=10
CostAddPerLevel=0
RequiredRankings=2,2,2,3
Aura FX (hidden ability for donators)
StartingCost=0
CostAddPerLevel=0
RequiredRankings=1
Authoritative Keeper
StartingCost=10
CostAddPerLevel=0
RequiredRankings=1,2,3,4
Cautiousness
StartingCost=15
CostAddPerLevel=5
RequiredRankings=4,4,4,4,4 (that's five 4's)
Class: Berserk
StartingCost=8
CostAddPerLevel=0
RequiredRankings=1
Class: Protective
StartingCost=8
CostAddPerLevel=0
RequiredRankings=1
Class: Support
StartingCost=8
CostAddPerLevel=0
RequiredRankings=1
Companion Sacrifice
StartingCost=35
CostAddPerLevel=-10
RequiredRankings=3,3,3,3,3
Counter Shove (disabled ability)
StartingCost=15
CostAddPerLevel=N/A
RequiredRankings=N/A
Critical Shot
StartingCost=10
CostAddPerLevel=2
RequiredRankings=4,4,4,4,4 (that's five 4's)
Cry of Repulsion
StartingCost=5
CostAddPerLevel=0
RequiredRankings=2,2,2,2,2 (that's five 2's)
Energy Leech
StartingCost=2
CostAddPerLevel=3
RequiredRankings=1,1,2,2,3
Energy Transfer
StartingCost=5
CostAddPerLevel=3
RequiredRankings=1,1,2,2,3
Enhanced Adrenaline Pickups
StartingCost=4
CostAddPerLevel=4
RequiredRankings=1,1,1,1
Enhanced Ammo Pickups
StartingCost=4
CostAddPerLevel=4
RequiredRankings=1,1,1,1
Enhanced Armor
StartingCost=10
CostAddPerLevel=0
RequiredRankings=4,4,4,4,4 (that's five 4's)
Enhanced Health Pickup
StartingCost=15
CostAddPerLevel=5
RequiredRankings=1,1,1,1
ExperienceHealing
StartingCost=5
CostAddPerLevel=0
RequiredRankings=3,3,3,4,4
Extra Health
StartingCost=2
CostAddperLevel=1
RequiredRankings=1,1,1,1
Field Medic
StartingCost=25
CostAddPerLevel=-4
RequiredRankings=4,4,4,4
Fury
StartingCost=6
CostAddPerLevel=0
RequiredRankings=1,2,3,4,4
Haste
StartingCost=10
CostAddPerLevel=5
RequiredRankings=1,2,3
High Metabolism
StartingCost=20
CostAddPerlevel=0
RequiredRankings=3,3,3,3,3,4,4,4,4,4 (that's five 3's and five 4's)
High Rank Bonus
StartingCost=-20
CostAddPerLevel=0
RequiredRankings=4
Iron Legs
StartingCost=10
CostAddPerLevel=5
RequiredRankings=1,1,2,3
Knockback Weapon Generator (disabled ability)
StartingCost=6
CostAddPerLevel=0
RequiredRankings=2,2
Life Cord
StartingCost=8
CostAddPerLevel=3
RequiredRankings=3,3,3,3,3,3,4,4,4,4,4,4 (that's six 3's and six 4's)
Life Siphon
StartingCost=5
CostAddPerLevel=5
RequiredRankings=1,1,2,3,4
Loaded Berserker
StartingCost=5
CostAddPerLevel=0
RequiredRankings=1,2,3,3,3,3
Loaded Enforcer
StartingCost=10
CostAddPerLevel=0
RequiredRankings=3,4
Loaded Medic
StartingCost=10
CostAddPerlevel=0
RequiredRankings=3
Locked and Loaded
StartingCost=3
CostAddPerLevel=3
RequiredRankings=3,3,3,4,4
Lung Capacity
StartingCost=3
CostAddPerLevel=2
RequiredRankings=2,2,2,2
Medic Awareness
StartingCost=10
CostAddPerLevel=5
RequiredRankings=1,3
Medkit
StartingCost=5
CostAddPerLevel=3
RequiredRankings=1,1,2,2,3
Personal Medkit
StartingCost=1
CostAddPerLevel=2
RequiredRankings=1,1,1,1,1,1 (that's six 1's)
Power Jump
StartingCost=15
CostAddPerLevel=5
RequiredRankings=1,2
Promote Ranking
StartingCost=10
CostAddPerLevel=0
RequiredRankings=1,2,3
Readiness
StartingCost=5
CostAddPerLevel=0
RequiredRankings=4,4,4,4
Recall
StartingCost=35
CostAddPerLevel=-10
RequiredRankings=2
Regeneration
StartingCost=15
CostAddPerLevel=5
RequiredRankings=3,3,3
Reinforced Armor
StartingCost=5
CostAddPerLevel=0
RequiredRankings=2,2,2,2,2 (that's five 2's)
Resupply (disabled ability)
StartingCost=15
CostAddPerLevel=5
RequiredRankings=N/A
Retaliation
StartingCost=10
CostAddPerLevel=5
RequiredRankings=1,1,2,2,2,3,3,3,4,4
Sacrifice
StartingCost=25
CostAddPerLevel=5
RequiredRankings=4,4,4,4,4 (that's five 4's)
Shields Up
StartingCost=25
CostAddPerLevel=0
RequiredRankings=1,1,2,3
Shout
StartingCost=2
CostAddPerLevel=1
RequiredRankings=1,1,1,1,1,1,1,1,1,1 (that's ten 1's)
Speed Switcher
StartingCost=5
CostAddPerLevel=5
RequiredRankings=3,3,4,4
Sphere of Protection (disabled ability)
StartingCost=15
CostAddPerLevel=0
RequiredRankings=4,4,4
Spirit Mastery
StartingCost=3
CostAddPerLevel=0
RequiredRankings=1,1,1,2,2,2,3,3,3,4
Summon Guardian
StartingCost=15
CostAddPerLevel=0
RequiredRankings=2,2,3,3,4
Summon Oak Sage
StartingCost=15
CostAddPerLevel=0
RequiredRankings=3,3,3,4,4
Summons Feral Air: Dragon
StartingCost=20
CostAddPerLevel=5
RequiredRankings=4,4,4,4,4 (that's five 4's)
Summons Feral Air: Gasbag
StartingCost=10
CostAddPerLevel=5
RequiredRankings=2,2,2,2,2 (that's five 2's)
Summons Feral Air: Razor Fly
StartingCost=15
CostAddPerLevel=5
RequiredRankings=3,3,3,3,3 (that's five 3's)
Summons: Feral Branch
StartingCost=8
CostAddPerLevel=0
RequiredRankings=1,1,1,1,1 (that's five 1's)
Summons Feral Land: Raptor
StartingCost=15
CostAddPerLevel=5
RequiredRankings=3,3,3,3,3 (that's five 3's)
Summons Feral Land: Shrike
StartingCost=10
CostAddPerLevel=5
RequiredRankings=2,2,2,2,2 (that's five 2's)
Summons Feral Land: Titan
StartingCost=20
CostAddPerLevel=5
RequiredRankings=4,4,4,4,4 (that's five 4's)
Summon Spector
StartingCost=15
CostAddPerLevel=0
RequiredRankings=4,4,4,4,4 (that's five 4's)
Summon Spirit
StartingCost=16
CostAddPerLevel=-2
RequiredRankigns=1,1,2,2,3
Summons: Skaarj Branch
StartingCost=8
CostAddPerLevel=0
RequiredRankings=1,1,1,1,1 (that's five 1's)
Summons Skaarj: Queen
StartingCost=20
CostAddPerLevel=5
RequiredRankings=4,4,4,4,4 (that's five 4's)
Summons Skaarj: Skaarj Warrior
StartingCost=15
CostAddPerLevel=5
RequiredRankings=3,3,3,3,3 (that's five 3's)
Summons Skaarj: Slith
StartingCost=10
CostAddPerLevel=5
RequiredRankings=2,2,2,2,2 (that's five 2's)
Summons War Skaarj: Brute
StartingCost=15
CostAddPerLevel=5
RequiredRankings=3,3,3,3,3 (that's five 3's)
Summons War Skaarj: Skaarj Trooper
StartingCost=10
CostAddPerLevel=5
RequiredRankings=2,2,2,2,2 (that's five 2's)
Summons War Skaarj: Warlord
StartingCost=20
CostAddPerLevel=5
RequiredRankings=4,4,4,4,4 (that's five 4's)
Taunt (disabled ability)
StartingCost=6
CostAddPerLevel=0
RequiredRankings=2,2,2,2,2
Trigger Happy
StartingCost=5
CostAddPerlevel=0
RequiredRankings=1,1,1,1,1,2,2,2,2,2,3,3,3,3,3 (that's five 1's, five 2's, and five 3's)
Vehicle Armory
StartingCost=10
CostAddPerLevel=5
RequiredRankings=1,2,3
Vehicle Mastery
StartingCost=25
CostAddPerLevel=5
RequiredRankings=3,3,3,4,4,4
Vengeance
StartingCost=10
CostAddPerLevel=0
RequiredRankings=1,1,2,2,3,3,4,4
Weapon Smithing
StartingCost=8
CostAddPerLevel=0
RequiredRankings=1,2,3,4,4
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}