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Re: AS-Conquest-Evolution alias AS-CQ-Dragon-Tower

Posted: Mon Jan 28, 2013 6:17 pm
by DW_Apok@lypse
Update News:

The map is in a good building progress.
I will announce the release date in the trailer.

Currently in the map there are 374 movers.

Here is a teaser picture of the cafeteria from the map.

Image

Stay tuned :swink:

Apokalypse :sbigsmile:

Re: AS-Conquest-Evolution alias AS-CQ-Dragon-Tower

Posted: Mon Jan 28, 2013 8:33 pm
by Azmodan
I hope you aren't spawning monsters the moment someone joins, but adjust the number on the next objective.

Spawning monsters the moment someone joins didn't work out too well on Torlan either.

Other then that it looks very nice, although not like a tower :P

Re: AS-Conquest-Evolution alias AS-CQ-Dragon-Tower

Posted: Tue Jan 29, 2013 2:37 pm
by DW_Apok@lypse
Azmodan wrote:I hope you aren't spawning monsters the moment someone joins, but adjust the number on the next objective.

Spawning monsters the moment someone joins didn't work out too well on Torlan either.

There is no spawn kill in the map, because if the objective is taken by enemy (monsters), there is no chance to spawn in that area.

You will spawn in one of the obtained objective. In worse case scenario (All objectives taken by the enemy), players will spawn somewhere where monsters are not frequently be.


Azmodan wrote:Other then that it looks very nice, although not like a tower :P
Yup. It's only a part of the map. The full thingy is in the trailer :ssmile:

Re: AS-Conquest-Evolution alias AS-CQ-Dragon-Tower

Posted: Wed Jan 30, 2013 4:35 pm
by DW_Wine_Flu
Azmodan wrote:I hope you aren't spawning monsters the moment someone joins, but adjust the number on the next objective.

Spawning monsters the moment someone joins didn't work out too well on Torlan either.

Other then that it looks very nice, although not like a tower :P
As has been detailed before the issue on Torlan was fixed through a "server update" related to the monster spawner code and not a "map update". The issue could affect all maps but was most visible in the open area map Torlan.

Re: AS-Conquest-Evolution alias AS-CQ-Dragon-Tower

Posted: Sat Feb 09, 2013 8:21 am
by DW_Apok@lypse
Sooner i will present the map picture loading screen theme :swink: .

Re: AS-Conquest-Evolution alias AS-CQ-Dragon-Tower

Posted: Tue Feb 19, 2013 7:51 pm
by DW_Apok@lypse
Hello all :salute: .

Excuse me for the long wait, i had some problems with some brushes (Hall of Mirrors) and some real life stuff.
Solved the brush problem, now :thumbright: .
I will try to upload the Loading Screen this week :sbigsmile: .

Cya on the Evo-Server :swink: .

Apokalypse :sbigsmile:

Re: AS-Conquest-Evolution alias AS-CQ-Dragon-Tower

Posted: Wed Feb 20, 2013 12:39 am
by SomethingToSay
im sure it'll be great, thanks for the work you put in :)

Re: AS-Conquest-Evolution alias AS-CQ-Dragon-Tower

Posted: Wed Feb 20, 2013 3:20 am
by DW_WailofSuicide
Let me know if you want some help with the loading screen for this one Apo, be happy to try and help you out with that.

Re: AS-Conquest-Evolution alias AS-CQ-Dragon-Tower

Posted: Wed Feb 20, 2013 5:26 pm
by Sokoro
He meant something like this: http://doomwiki.org/wiki/Hall_of_mirrors
Not a room with mirrors.

Re: AS-Conquest-Evolution alias AS-CQ-Dragon-Tower

Posted: Wed Feb 27, 2013 6:13 pm
by DW_Apok@lypse
Sorry for the delay. I finally got some time to upload the Loading Screen :ssmile:

Image

More info next post.

Apokalypse :sbigsmile: