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Posted: Tue Oct 03, 2006 11:17 am
by Cams
Urtho wrote:As for links, not much to be said here either. The strait line link chain is always a bad design but I'm not sure anything else would work better. Dremus2's links wouldn't work even though they are the best possible for this type of map really given the lower central terrain - far too easy to spam both open nodes from the central node. Leave them as is I suppose, although it pains me to say that.
Why not changing the nodes sequence
Just my 2 cents.
Posted: Tue Oct 03, 2006 11:33 am
by DW_WailofSuicide
Gotta use a non-space filler character (eg, ".")
Posted: Tue Oct 03, 2006 11:37 am
by Cams
thx, changed it to jpg. :)
Posted: Tue Oct 03, 2006 12:05 pm
by DW_damn_weasel
You guys are making sure we go to OT in every single time we play this map. That’s ok with me though.
Mines removed? Not a fan, but necessary. You are leaving the mines in the middle node right?
Maybe you can take out the sniper rifle and put the painter there…maybe…just and idea.
The cams idea with the link set up is cool.
Posted: Tue Oct 03, 2006 1:31 pm
by Zax_Gentoo_Box
And while you're at it, put a Cicada in. Please? *puppy dog face* Please? Now what was I gonna say.. I had something to say when I started reading this... Oh yeah. The thing with the ION Painter being hard to use is... well, all it takes is a good player against a few newbs (note spelling) to slay the middle node. Maybe take out some of the dust to make the sniper rifle more effective, visibility IS pretty poor, except from your perepheral vision.
Posted: Wed Oct 04, 2006 2:06 am
by DW_e_aLpHa
- Dreamus can't have a Cicada- the ceilin is really low and if you could fly higher you wouldnt see anything from up there' because of the fog .. And well thats aside of the fact the map is so small - not designed for high flyin.. - The node setup can always be changed as cams put it up there but .. it is still a CN layout so no big diff.. -- Agree that that sniper rifles there are just silly with all that fog - Now are you sure you want Flack on prima nodes? that'd be more flack .. we already have that at 2 nodes as dreamus is now - -too much flack lags as the engine has to render 180 triangles for 'each shot a player makes' as for shock rifle not a single one unless is a combo so .. what you think ? Shock instead flak on primaries? ====?==== -- I say when the players have a flack , link , granades and mini they are going to go for the flack for most every task ..
Posted: Wed Oct 04, 2006 2:12 am
by DW_WailofSuicide
I'd rather have Rockets on primary nodes, myself. It's pretty much a no-brainer to just lob flak shells over the hills constantly onto those second nodes and prevent the enemy team from building it.
Either way, improving the weapon loadout on a primary is going to make this map even tougher to win.
Posted: Wed Oct 04, 2006 2:17 am
by DW_e_aLpHa
- yeah Thats another point against flack on prima-nodes - RL are at base already so if you want some walk a little and get one ..
Posted: Wed Oct 04, 2006 10:56 am
by DW_ToxicWaste
OK, skip flack at the primary. I like RL at the core to give the team a better chance of taking back that primary. So only add 5 avrils to the primary to keep the mantas down.
Rich (TW)
Posted: Wed Oct 04, 2006 11:58 am
by DW_Hornet
Some extra meshes places for the manta to get cuaght on would be nice too. Those flapping things (slalom markers) are just there for eye candy now, maybe we should turn those on like dreamus 2?