What do you guys think of a bigger better ONS-BSLAP_NO_MNS_N

Here's a specific forum for discussing potential maps, maps that need a vacation and optimizations and modifications for better playability.
TheHunterIcemann
Pro but Noob
Posts: 100
Joined: Mon Feb 19, 2007 12:00 am

Well, this is a complete rebuild from scratch -- so it is quite a bit different, and the Minotaur was just an idea, that isn't looking good now...

I started another map that is in a building- but completely different than any other map I've seen, so well see how you all like both of them.

Here come the screenshots....
DW_Snaggle
DW Clan Member
Posts: 381
Joined: Fri Mar 24, 2006 12:00 am

TheHunterIcemann wrote:REMEMBER -- THIS IS A TOTAL FROM SCRATCH REMAKE/IMPROVEMENT/REDESIGN that has added length and width.
Enzyte anyone?
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

Snaggle wrote:
TheHunterIcemann wrote:REMEMBER -- THIS IS A TOTAL FROM SCRATCH REMAKE/IMPROVEMENT/REDESIGN that has added length and width.
Enzyte anyone?
Heh!


Comments on the map:

Some kind of interesting changes. There's enough differences here that I'm not immediately sure about how it's going to play. Less of a pure spam map than Bitchslap and possibly more tactically interesting.

My major concerns are:
-Straight line view from core ground area to the center node(s).
-Three Hellbenders sitting around in plain sight to either get spawnkilled or spam mines
-Two middle nodes right next to each other.

Other issues:
-People camping/sniping up on the area where you've got the redeemer currently could become annoying. Hard to counter and you've got a ton of lockers up there for them to utilize.
-Replacing the wrecked vehicle meshes is good, but the BSP you created doesn't really work as well flow-wise (since you can't jump on top of it)

Basically, right now the map looks pretty bad and I want you to put more effort into the aesthetics of this thing. There's no reason it can't look at least acceptable which means...
(a) No single-texture rooms, at least use floor/ceiling and wall textures. Align your textures.
(b) Add light fixtures. Every light should look like it's coming from somewhere.
(c) Add trims to your BSP
(d) You've got a 5MB texture pack and you're using 99% stock textures. There's absolutely no reason for it, get rid of that pack. Get rid of stupid signs advertising yourself. If your work is good it'll speak for itself.
(e) Fix your skybox and weird masked grate texture
(f) Fix BSP alignment errors (e.g. floors at different heights)

I think you could turn this into something pretty cool. Honestly though, I would forget about trying to base it off of Bitchslap. The more unique you make your level the less it is going to seem like just something unoriginal and derivative -- If people want to play Bitchslap they will play Bitchslap, you need to bring enough to the table to make people want to play your map instead.
TheHunterIcemann
Pro but Noob
Posts: 100
Joined: Mon Feb 19, 2007 12:00 am

Thanks wail -- workin on it.
TheHunterIcemann
Pro but Noob
Posts: 100
Joined: Mon Feb 19, 2007 12:00 am

*************STATUS REPORT*****************

By the way -- you can't snipe from where the deemer is -- try it :)

Fixed /replaced vehicle wreck spots so you can jump up on em from 1 side only to give the defense a slight advantage

Scrapped my beautiful texture pack -- happy wail? :)

Pretty much fixed the skybox and totally got rid of the see thu grate thing on the boxes....

Made center area more dimensional by puting 2 center nodes up on a pedestal, so you cant hit them anymore from your own base far away and the opposing turret cant camp them at all either.

THE MAP IS NOW TO _BETA2!!!!

THANKS (mostly to Wail) for all the help guys.

THI
TheHunterIcemann
Pro but Noob
Posts: 100
Joined: Mon Feb 19, 2007 12:00 am

By the way.....
what format does xfire use for screenshots?

cause i was gonna use their website to host my screenshots of this map.
TheHunterIcemann
Pro but Noob
Posts: 100
Joined: Mon Feb 19, 2007 12:00 am

BETA2 Screenshots

PICS!!!!!!

not too exciting yet but you'll see the gameplay aspect.....
TheHunterIcemann
Pro but Noob
Posts: 100
Joined: Mon Feb 19, 2007 12:00 am

DO I USE GORZ-IZED VEHICLES OR NOT?

What do you guys think?
zeus
1337 Haxor
Posts: 965
Joined: Wed May 03, 2006 11:00 pm
Contact:

Most people here do not like the Gorz vehicles.
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

I recommend you keep the Gorz vehicles out of this map. The only custom vehicles I would consider putting in here are replacements for the Scorpion or the Hellbender and Gorzakk doesn't have versions of those that I would consider meaningfully superior to the stock versions on this level.

The Minotaur is meaningfully superior, but the fact that it has 2000 health and two really powerful turrets would upset the "balance" of a good tanker vs. footsoldiers trying to suppress it. Right now a tank can dominate on this level, but you're not invincible and you need good teamwork to keep your vehicle in play.

Also I recommend using Photobucket for screenshots. It's much better than XFire.
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