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Posted: Sun Sep 28, 2008 11:38 am
by superchav
Your 2 cents are appreciated,

Reason i was thinking of teles is the diffrence between all the rooms.

Like reload's is a ice tomb.

Boss's is a Ancient aztec cave or summit.

Mine is like a Techno Jungle.

Dunno about shards or yours yet.

So if we got like 5 diffrent looking rooms attatched to a neutral zone via hallways, it may look a bit stupid.

Will have to see what you and shards send till we all decide on the connections.

Posted: Sun Sep 28, 2008 12:46 pm
by 40_Shards
Mine's an arena with stadiums n stuff, and it would be very easy to connect with a warp zone or corridor.

Posted: Sun Sep 28, 2008 1:33 pm
by superchav
Ya i dont mean in a ease sort of way, i mean in a attractive way.

Posted: Sun Sep 28, 2008 1:49 pm
by DW_Ant
superchav wrote:Your 2 cents are appreciated,

Reason i was thinking of teles is the diffrence between all the rooms.

Like reload's is a ice tomb.

Boss's is a Ancient aztec cave or summit.

Mine is like a Techno Jungle.

Dunno about shards or yours yet.

So if we got like 5 diffrent looking rooms attatched to a neutral zone via hallways, it may look a bit stupid.

Will have to see what you and shards send till we all decide on the connections.
I can fix that problem! You just worry about connecting the rooms & formatting the neutral zone. Leave the appearance transition to me. I got plenty of ideas in making the strangest two rooms bond nicely >:)

Don't worry how it'll look stupid, I'll fix that :D

Posted: Sun Sep 28, 2008 2:44 pm
by superchav
Im sorry for doubting your ownage mr.boss :D

Posted: Sun Sep 28, 2008 6:30 pm
by DW_Ant
D2Boss wrote:Still missing the Ballistic resources. When will those be up?
This question still stands.

Also,
have we decided on the skyboxes yet?

Posted: Mon Sep 29, 2008 4:27 am
by superchav
Waiting for all contributions before going into details.

Ballistics will be up'd with the full map.

Posted: Mon Sep 29, 2008 10:43 am
by 40_Shards
I know this isn't specifically for the project, but I've had this annoying bug for as long as I can remember in UEd (at least for UT2004). When I load up the game via the play button in UEd, the screen's much darker than it is usually. But, if I go into the menu and touch any of the brightness/gamma/contrast settings it goes back to normal. I've tried changing the inis but to no effect. Is this just on my computer, or is it normal?

P.S. I won't be needing a skybox as far as I can tell.

Posted: Mon Sep 29, 2008 10:57 am
by DW_Ant
Something is weird with the gamma between the editor & the game, itself. I think I did is that I just raised the gamma on the game, but then the editor will appear extra bright. I got use to of a bright editor.

To be honest, I don't really know what's causing it, but I'm pointing my finger at the gamma :P

Try messing with UT 2k4's display settings, maybe you can find a setting you're confortable with.

Posted: Mon Sep 29, 2008 12:53 pm
by DW_Wraith
What you need to do is make a short-cut to the editor program, then insert a -nogamma and you won't get the overly bright screen. The editor uses the gamma setting that you use in-game, so when editing, it is alot brighter than what you need it to be.

This is what I have under the uteditor shortcut I have on my desktop, this line is under "target"

C:\UT2004\System\UnrealEd.exe -nogamma