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Re: Change Logs
Posted: Fri Jan 04, 2013 8:28 pm
by DW_Ant
DW_Ant wrote:SomethingToSay wrote:Divine isn't giving XP to dead people, so if you're dead during a wave's completion you get nothing
Yes, that's already on my list. I'm thinking about doing a quick update to give experience to dead players, but I want to see if there are any other quick fixes I can make.
Re: Change Logs
Posted: Fri Jan 04, 2013 9:37 pm
by DW_WailofSuicide
For those of you who think Resident Unreal isn't giving enough points - Please post some screenshots of scores. I'd like to do at least one update on this one so feedback on this point will help me when I make further changes.
Re: Change Logs
Posted: Sat Jan 05, 2013 1:28 am
by Capn_Crunch
Thwart wrote:Also, I thought objective based experience should have been based on a percentage of how much it would take for that player to level up to their next level, and the percentage could increase as you see fit as the map progresses. Right now it is the same for every player and so a rank 4 character getting 100 is practically junk change.
I definitely agree there
Re: Change Logs
Posted: Sun Jan 06, 2013 1:14 am
by Apocalypse
Gj ant! I'm looking forward playing once I get a new pc :ssmile:
Re: Change Logs
Posted: Sun Jan 06, 2013 10:06 am
by warhead2
Capn_Crunch wrote:Thwart wrote:Also, I thought objective based experience should have been based on a percentage of how much it would take for that player to level up to their next level, and the percentage could increase as you see fit as the map progresses. Right now it is the same for every player and so a rank 4 character getting 100 is practically junk change.
I definitely agree there
agree.
however i will be interested to see the effect on all this by ant's next update, b/c if we could actually win the map and get some win xp, that would surely help.
i will also agree with comment by azmo, ant, etc that it is more team based now. whhen i played last time, i never saw such teamwork on that map, ever.
me think main issue for most is that we need to feel like we get xp according to our time and effort. it's fun no matter what :scool: but we like to get xp while having our fun. i will try to post a screenie of resident when servers are back online. to give you an idea of what that map is doing, before i would get 1000 points or more, but now i get 300 or less (in both cases, when winning the map, on my rank 4 berserk). however, other players who are lower level are not even making that much.
Re: Change Logs
Posted: Sun Jan 06, 2013 3:49 pm
by DW_Ant
Unfortunately, we'll have to revert back to December 30th RPG changes. The latest one was not backed up before the server shut down.
However, to counter the lost data, I'm making a small change to the RPG. All experience rewards are amplified 1.5x than normal.
This update will remain on the server no later than January 13th 4:00pm EST.
When reverting back to normal RPG, all map records will reset to January 6th map records.
Re: Change Logs
Posted: Sun Jan 06, 2013 7:21 pm
by SomethingToSay
On Divine, the monsters are doing damage during cutscenes, I got killed and the door got blown up during a cutscene :/
Re: Change Logs
Posted: Sun Jan 06, 2013 8:30 pm
by Azmodan
And mercenaries did damage to the hurricain when noone was in it (2 ppl link was barely enough to keep its HP stable.)
Re: Change Logs
Posted: Tue Jan 15, 2013 6:04 pm
by DW_Ant
Changes from Sunday January 13th:
The experience amplifier has been reduced from 1.5 to 1.25. Map records are not reverted yet since next week it will back to normal experience.
I'm leaving this week to be 1.25 bonus experience week primarily because of the support given when the server was down.
Re: Change Logs
Posted: Tue Jan 15, 2013 7:19 pm
by Azmodan
Thanks for that