40 Shards wrote:D2Boss wrote:I'm working on the final touches of this giant map. Chavez, I hope you're almost done with your room.
Where is mr. Chavez??
I haven't heard from him in like two weeks I think. Plus he stopped making posts o.O
I'll send him a pm. If I don't hear anything from him by Thanksgiving or some time ahead I guess we might have to move on :'(
I don't even know if he is attaching his room to this map or not.
Well, we want a name that sounds interesting but something normal players will actually vote for...therefore I'd suggest something like MappersQuilt.
WailofSuicide wrote:
I'm pretty sure if you really want something people will vote for, you have to incorporate either Adren or Arena somewhere in the title.
rofl!! XD
We can be cheap and make a name new comers will always pick:
DM-AdrenXPLvlFast
DM-SuperSafe
DM-YOU---YeahYou-----PickThisMap----ItHasAdrenaline----LotsandLotsofAdren---FreeXP---FreeLevelsToo----Vote4Meeeee-----orIWillKillDaOtherMaps----ftw
DM---11111hahahaOnTopOfMapList
But honestly, I'm okay if people don't vote for our map. I don't want this map to be picked continuously every time it becomes available for voting.
I guess we can do a quick vote soon ^.^
Shards wrote:D2Boss wrote:Should we have miniboss??
If we do have a mini boss I think it should go to one of these two places:
Neutral zone:
I've created a room that branches off into 3 hallways (or four depending what Chavez does). It's about 1024 uu tall, & there's enough space to battle. If no one is at the room, the mini boss will teleport into a room, right??
-OR-
Shard's Room:
Shard is a giant stadium. It's fitting to place a boss there ^.^
As superchav discovered with 'Teh Base of Heroes', you can't tell the miniboss where to spawn - it spawns just like any other creature. I think it would be worth putting in though.
It matters where he spawns. You place in this MechTitan spawn where the miniboss will spawn. In one map, I placed the MechTitan 100 ft in the air, and he falls a hundred feet in game XD
I think what happens is that the MechTitan can teleport just like the luci or any other monster not doing anything.
40Shards wrote:D2Boss wrote:Reload, I've attached your room & it fits nicely, but I'm sorry to say that your sniper mover isn't working for me. The thing is that once I moved your entire room, all movers are displaced. Doors & simple movers I can patch up easily, however the sniper mover has 24 keyframes & I have no idea where it goes.
I hate to say this but when Chavez sends us the copy (after he attaches his room), do you think you can reposition every keyframe once more time??
If Reload hasn't gone to the trouble of this yet, I discovered with my room that if you move the mover at position 0, everything stays relative instead of going back to the original place...
That's what I though as well. Apparently, whenever I displace the mover it shows up fine at first, but after compiling the map once or twice the mover moves back to the starting position.
40_Shards wrote:D2Boss wrote:Draco wrote:but it also allow's the sunlight lighting effects in which makes shards room and my room overly bright to the point where it was semi hurting my eyes lol
Luckly, Reload's room is basically unlit.
Your room seems to bit brighter than the original though. I don't think isolating your room will fix that since they are already separated zones with a lengthy buffer zone.
Shard isn't affected at all. Since he didn't place a fakebackdrop, sunlight actors fail to light up his room. I think Shards signs are a bit dark. Should we light them up alittle?
Personally I thought it was Reload's and Draco's which were too bright. If you want to brighten my signs, their light sources are Special Lit, so whatever you set it to it won't affect the rest of the room...or at least I hope it won't :)
That was the problem. I think my sunlight actors are making Draco's place a bit too bright. I think what I'll do is delete my sunlight actors & place individual bulbs for my outdoors.
40_Shards wrote:Couple of other errors:

Water tunnel near your room
I'll take care of that :)
40_Shards wrote:
Entrance to my room
I think I'll cover this up with a static mesh.
40_Shards wrote:Few other minor things:
I noticed the lighting on my movers has gone back to effectively unlit. When I figure out how to fix it I'll tell you.
Are you talking about the windows or the wave 16 movers. I'll take a peak at both movers though next time I edit this thing :)
40_Shards wrote:The tunnel between the neutral room and Reload's room is a bit long, and I was running out of oxygen near the end.
I could place scuba gear or I can force them to keep swimming :P
Either way, downing should cause any problems as long as there's a medic swimming with them.
I imagine players would hide in the 'grate room' too.
Which grate room?
The one at your entrance (blocking volumes there, can't hide under grated floors)
The one before Draco's entrance (same thing, blocking volumes)
The water fall area (they can hide, but it'll be utterly boring to sit for 45 mins)
That one room connecting my entrance hallways (This might be a decent fighting spot. I'll "cage" off the upper walkways if want me to).
40_Shards wrote:Could you change the ZoneInfo Location in my room to something like "40 Shards' Demolition Derby"? (no underscore btw)
Done.
I'm glad that this project isn't forgotten. I know we've started this thing at End of August & it should of been done back in October.
Things are moving slow, and I'm hoping things will speed up some time soon.