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Re: Map Project

Posted: Tue Jan 20, 2009 5:08 am
by DW_BrainPan
D2Boss wrote:Is there any last requests before beta II is released?
Chocolate ice cream please.

Re: Map Project

Posted: Tue Jan 20, 2009 5:12 am
by DW_Ant
DW_BrainPan wrote:
D2Boss wrote:Is there any last requests before beta II is released?
Chocolate ice cream please.
Done....

::Adds chocolate ice cream in super secret::

Re: Map Project

Posted: Tue Jan 20, 2009 5:20 am
by Seven_of_69
D2Boss wrote:The number one complaint I hear is that the map is tooooo big.
It's also a bit confusing. Someone killed the mini boss before I could even figure out which room it spawned in. There were maybe only 5 of us on the map and 2 were dead. I figured I'd have plenty of time to find it but not so.

I haven't seen the whole map yet but good job! :faroah:

Re: Map Project

Posted: Tue Jan 20, 2009 5:44 am
by InflatableHero
Mini Boss spawns in 40_Shards room I think (Destruction Derby ring) but I think it teleport's to where players are if all in his area die

Re: Map Project

Posted: Tue Jan 20, 2009 1:54 pm
by DW_Ant
40 Shards wrote:
D2Boss wrote:
Shards wrote:As superchav discovered with 'Teh Base of Heroes', you can't tell the miniboss where to spawn - it spawns just like any other creature. I think it would be worth putting in though.
It matters where he spawns. You place in this MechTitan spawn where the miniboss will spawn. In one map, I placed the MechTitan 100 ft in the air, and he falls a hundred feet in game XD
I think what happens is that the MechTitan can teleport just like the luci or any other monster not doing anything.
Cool - I suggest my room then :toothy7:
As long as someone bugs the miniboss, he won't teleport into a random unknown location ;)

Re: Map Project

Posted: Tue Jan 20, 2009 3:33 pm
by Jon!
Jesus christ no!

:P

EDIT: Oops I didn't see the other 10 pages... it was a response to somebody saying about a vendor that spits out seekers randomly :S

Re: Map Project

Posted: Tue Jan 20, 2009 8:05 pm
by DW_Ant
I don't want to pull the important guns from Draco's & Shard's rooms. May I ask:

Shards, do I have permission to add a wave trigger grated gate in one of your rooms. That room will hold the weapon locker w/ rockets, flak, & link.

Draco, do I have permission to add a wave trigger grated gate in front of your bunker. Your bunker will hold the weapon locker same as Shard's.

Reload, is it okay if I mod the gates to open on different waves. One gate will open on wave 3...Holding the basic weapons. Two gates (across from each other) will open on wave 5. One gate will have the ripper. The other will have the mine layer. One Wave 7, the last gate will open with the goodie guns. Maybe I'll include some minor adren there as well.

What do you think of these changes? What should I alter to make you satisfied?

**Edit**
::One week later::
**Echo**echo**echo... I think I should run a monarchy. Beta II is waiting for your responses ;)

Re: Map Project

Posted: Sun Jan 25, 2009 7:50 pm
by Reload
Yes you have my permission Boss. This setup seems better then the old one.

Re: Map Project

Posted: Sun Jan 25, 2009 10:43 pm
by Draco
u can do what ever u want

Re: Map Project

Posted: Sun Feb 01, 2009 9:27 pm
by tasty
Edit Notice,

Water Base map had been removed since weeks ago, purely due to whatever reason it might be, lag, too easy or other major complaint that influence server admin to take action. Its all good.