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Posted: Sat Aug 23, 2008 7:02 am
by Indri
Maybe something that the bullets go faster in the air...
Or something that spout a posion out the bullets?

Posted: Sat Aug 23, 2008 10:03 am
by NickyNick
faster bullets=force
poison=poison

:)

Posted: Sun Aug 24, 2008 1:12 pm
by Indri
NickyNick wrote:faster bullets=force
poison=poison

:)
I mean with Posion: the whole way the bullet goes

Posted: Tue Aug 26, 2008 11:16 am
by Zatzu
How about a Thief weapon that let you instantly steal monster loot instead
of walking over it.

just a thought tho.. :clown:

Posted: Wed Aug 27, 2008 7:58 pm
by DW_FrankyTheFly
I realy think we should tweak the stats on the newly added magic weapon because some of those weapon (especialy flight) bothers me. The fact that all the new wep are copyable is not a good thing in my opinion because WM and MM cannot get rid of the ones they dont like without a MWM (I especialy dont like getting stuck with a flying weps). So here are my ideas :

1. Flight : should not be copyable and the range (1 to 4 - 5%/+) is good.
2. earth : this one perfect
3. Mana shield : should not be copyable, range and dmg is ok
4. retaliation : should not be copyable, range should go to 6 and 3%/+ dmg.
5. Rejuvenating water : this one is perfect to.
6. Reloading : This one seem ok as well

thats it

wepons

Posted: Thu Aug 28, 2008 1:20 pm
by bobtheslob
Franky.. i like the different wepons, but i have no idea what most of them do. my only sugestion is keep it simple for us old gamers. (healing, knockback, etc.)
thanks.

Posted: Thu Aug 28, 2008 2:41 pm
by 40_Shards
Fireball ______ * - creates fireball around player, damaging nearby monsters

______ of Camouflage * - makes you less visible to monsters

______ of Misfortune - opposite of lucky, makes monsters more likely to spawn near you (i know there's an inactive Misfortune weapon type already, but then that's the point)

Also, revising my Explosive idea above, i meant it to be like an advanced rocket waillord, where a deemer randomly spawns as it fires normal rockets.

Posted: Thu Aug 28, 2008 3:35 pm
by bigws
i second frankys' ideas but the retaliation should have some damage done even if the monster doesn't penetrate your dr because that weapon is useless atm because low levels die in 1 hit and high levels don't get hurt so the weapon doesn't take effect

Posted: Thu Aug 28, 2008 3:35 pm
by DW_Ant
40_Shards wrote: ______ of Camouflage * - makes you less visible to monsters
Hehe, that's a good way of telling monsters, "Don't shoot me! Shoot him >:D "

Posted: Fri Aug 29, 2008 8:39 am
by 40_Shards
D2Boss wrote:
Jinx wrote:you love team killing on low waves?
Yes :evil1:
Seems like your kind of weapon then :laughing6: