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Posted: Wed Sep 17, 2008 3:03 am
by superchav
It works if you switch to vorp before it hits the target..

But bio is alot better because it charges the longer it is attatched and removes a ton of health,

Posted: Wed Sep 17, 2008 1:03 pm
by DW_Mobius
Actually, the Bio is terrific as an energy weapon, just runs out of ammo way too fast. That is... If you can hit with it.

Posted: Wed Sep 17, 2008 1:12 pm
by DW_Ant
I was thinking of diversifying weapons not too long ago. I'm tired of seeing the common weapon usage: mp5, mines, & link. I'm thinking that we should give advantages to specific weapons that are never/rarely used.

For example, maybe we can have the bio rifle automatically slow the monsters (since it's gooie & slimey)

Maybe sniper rifles do 3X more damage whenever the player makes a head shot. Good on seekers :P

Maybe the Shield gun gains alot more experience for killing monsters in a humiliating manner. OR gain xp for deflecting shots with shield gun.

These advantages are included with the weapon & doesn't count as magic ability. That means the magic weapon abilities (null, healing, rage, or whatever) can be added to these weapons.

I'm just throwing ideas, but maybe adding something like this might encourage players to use uncommon weaps. What ya think?

Posted: Wed Sep 17, 2008 2:25 pm
by DW_WailofSuicide
D2Boss wrote:I was thinking of diversifying weapons not too long ago. I'm tired of seeing the common weapon usage: mp5, mines, & link. I'm thinking that we should give advantages to specific weapons that are never/rarely used.

For example, maybe we can have the bio rifle automatically slow the monsters (since it's gooie & slimey)

Maybe sniper rifles do 3X more damage whenever the player makes a head shot. Good on seekers :P

Maybe the Shield gun gains alot more experience for killing monsters in a humiliating manner. OR gain xp for deflecting shots with shield gun.

These advantages are included with the weapon & doesn't count as magic ability. That means the magic weapon abilities (null, healing, rage, or whatever) can be added to these weapons.

I'm just throwing ideas, but maybe adding something like this might encourage players to use uncommon weaps. What ya think?
Replacing all the weapons is probably too much of a hassle to bother with. I'm not necessarily against it, but I think realistically the best you are going to see is things like modified weapons getting put in maps.

Posted: Wed Sep 17, 2008 2:34 pm
by superchav
Ok i will take that msg as a personal mission to get as many custom weapons in maps as humanly possible, lol joke nvm :bounce: :bounce:

Posted: Wed Sep 17, 2008 2:37 pm
by 40_Shards
Hehe. The AMRiL would be a lot more useful if the monsters weren't dead by the time it reached them :P
D2Boss wrote:Maybe sniper rifles do 3X more damage whenever the player makes a head shot. Good on seekers :P
ATM I think the only monster you can headshot is a Metroid :(
D2Boss wrote:Maybe the Shield gun gains alot more experience for killing monsters in a humiliating manner. OR gain xp for deflecting shots with shield gun.
1,000,000xp for killing luci with a shield gun!!! ;)
D2Boss wrote:For example, maybe we can have the bio rifle automatically slow the monsters (since it's gooie & slimey)
Wail made some custom weapons for ONS a long time ago, although I don't know what they play like (except for the Grenades and Ripper). Includes Lightning Gun and BioRifle.
http://www.clandw.com/modules.php?name= ... opic&t=505

Posted: Wed Sep 17, 2008 3:03 pm
by DW_Ant
Alright, I understand. Thanks for letting me know though :)
I gotta learn how to make weapons. It looks like you could use a hand, & it looks fun to create new weapons :)
40_Shards wrote:Hehe. The AMRiL would be a lot more useful if the monsters weren't dead by the time it reached them :P
Try AMRil of Force....very effective :D

Posted: Wed Sep 17, 2008 3:04 pm
by DW_WailofSuicide
40_Shards wrote:Hehe. The AMRiL would be a lot more useful if the monsters weren't dead by the time it reached them :P
D2Boss wrote:Maybe sniper rifles do 3X more damage whenever the player makes a head shot. Good on seekers :P
ATM I think the only monster you can headshot is a Metroid :(
You can headshot Metroids, Moles, Kabukis... Pretty much any model with a skeleton (although if they use a custom skeleton they might not use a head bone, which means you can't).

In Xibalba and Cidom, the CSniper Rifle I put in there is capable of headshotting all monsters.

40_Shards wrote:
D2Boss wrote:For example, maybe we can have the bio rifle automatically slow the monsters (since it's gooie & slimey)
Wail made some custom weapons for ONS a long time ago, although I don't know what they play like (except for the Grenades and Ripper). Includes Lightning Gun and BioRifle.
http://www.clandw.com/modules.php?name= ... opic&t=505
Not sure if those will ever see the light of day. The LTG wouldn't be useful for INV at all, and the Bio Rifle has issues which I've never gotten around to fixing.

Posted: Wed Sep 17, 2008 3:33 pm
by 40_Shards
WailofSuicide wrote:You can headshot Metroids, Moles, Kabukis... Pretty much any model with a skeleton (although if they use a custom skeleton they might not use a head bone, which means you can't).

In Xibalba and Cidom, the CSniper Rifle I put in there is capable of headshotting all monsters.
I gotta try those out :cyclopsani:

Edit: Actually, could they replace the normal Sniper Rifle as a mutator? Or is it more complicated than that...

Posted: Thu Sep 18, 2008 6:55 am
by superchav
I think its more in the way of map spawns. not really for complete change of the weapon. like the ripper doesn't replace anything but it is placed in some maps

D2- If you get reading tuts etc its pretty easy, even if you just make it a extension of one weapon then change meshes etc and tinker with the dmg,

try the vids on 3dbuzz to make a sucky concussion rifle it takes like 3 mins and shows how easy ti is.