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Re: *new* MM unbreakable trans

Posted: Sat Mar 14, 2009 11:00 pm
by Tazcrosblade_
weapon masters with maxed loaded weapons should always get a magic trans, instead of randomly


or did you not do that on purpose?

Re: *new* MM unbreakable trans

Posted: Sun Mar 15, 2009 5:09 am
by Jon!
really Wail? I used to see titan rox clear out a small hide of trans by bouncing lol.. no fair!!

Re: *new* MM unbreakable trans

Posted: Mon Mar 16, 2009 1:56 pm
by Seven_of_69
It's nice if players can no longer stand on your trans, accidentally or not. I hope that monsters can still break them though.

I like spawning with a magic trans. However I have loaded weapons 5 and last night I spawned with a negative trans of slow motion -3. The disc drops right in front of you when you "throw" it.

Re: *new* MM unbreakable trans

Posted: Mon Mar 16, 2009 2:17 pm
by Terra
Seven_of_69 wrote:negative trans of slow motion -3. The disc drops right in front of you when you "throw" it.
I had one of these -4 i think, its quite funny - the disc just falls from the trans and lands on ur foot lmao :laughing3:

Re: *new* MM unbreakable trans

Posted: Mon Mar 16, 2009 3:57 pm
by Skyline
WailofSuicide wrote:EDIT:

Just took a look at the classes here, and I was wrong about the new Translauncher being named differently - Looks like it is a more complicated issue.
You may want to take a look at ghost since I've gathered another one only appears after ghosting, whilst dieing again (i.e. being out) and respawning leaves you with one again; can't find anything in the code myself though.

Re: *new* MM unbreakable trans

Posted: Mon Mar 16, 2009 4:45 pm
by DW_WailofSuicide
40 Shards wrote:
WailofSuicide wrote:EDIT:

Just took a look at the classes here, and I was wrong about the new Translauncher being named differently - Looks like it is a more complicated issue.
You may want to take a look at ghost since I've gathered another one only appears after ghosting, whilst dieing again (i.e. being out) and respawning leaves you with one again; can't find anything in the code myself though.
Yeah, I did notice this myself the other day. So something with Ghost. Also some weird problems where I can't scroll away from my Translocator (even if I only have one).

Re: *new* MM unbreakable trans

Posted: Mon Mar 16, 2009 4:59 pm
by DW_KarmaKat
I've also noticed a little bit of oddness....I place a disc somewhere, go off and fight and when I pull out the trans again, it's still showing me that it has a disc in hand, when in fact, the disc I dropped is still in it's proper spot. Somewhat alarming when I pull out the trans in preparation for getting the heck outta wherever and am momentarily tricked into thinking that I don't have my escape route. I've got enough gray hairs...don't need anymore! ;)

KKat
:flower:

Re: *new* MM unbreakable trans

Posted: Tue Mar 17, 2009 10:38 am
by Jon!
are you supposed to be able to spawn with Poison etc trans? I managed to spawn a poison the other day. Seems impossible to poison monsters with the harmless little disk... unless a short sighted nali cow eats it xD

Re: *new* MM unbreakable trans

Posted: Tue Mar 17, 2009 7:04 pm
by Watty
Jons Return wrote:are you supposed to be able to spawn with Poison etc trans? I managed to spawn a poison the other day. Seems impossible to poison monsters with the harmless little disk... unless a short sighted nali cow eats it xD
I believe all effects are possible on a trans. I don't think the trans was really something the creators of Monster Mash had in mind as a magic weapon. Some effects are of course useless as the trans does not cause damage. I think perhaps, there could be an update to the DW Invasion that limits the abilities of the trans?

Re: *new* MM unbreakable trans

Posted: Tue Mar 17, 2009 9:01 pm
by DW_BrainPan
Yes, you've always been able to make your trans "magic", but this usually only happened when it broke and was fixed with a mwm. Now, with the new trans, players are able to spawn with a magic trans.