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Re: AS-Conquest-Evolution alias AS-CQ-Dragon-Tower

Posted: Wed Feb 27, 2013 9:41 pm
by DW_WailofSuicide
Looking very good Apo!

Re: AS-Conquest-Evolution alias AS-CQ-Dragon-Tower

Posted: Tue Mar 05, 2013 3:46 am
by DW_Apok@lypse
I have a small problem, how can i hide a mover after the mover did his work for a moment and when I want to use it again I want the mover to be visible again.

Thank you for the help :swink:

Apokalypse :sbigsmile:

Re: AS-Conquest-Evolution alias AS-CQ-Dragon-Tower

Posted: Tue Mar 05, 2013 7:40 pm
by DW_Apok@lypse
:cheers: :cheers: :cheers: :cheers:
I found a solution for the problem and it works well.
Using ClientMaterialTrigger is effective on this and it is possible for online play.
The objectives are working like i had planned in mind :ssmile: .

Here some features to the map:


After a objective is obtained

  • Allied units will spawn in this area and try to protet the objective (Friendly nali fighters).
  • Players will spawn in this area (like a safe spawn point).
[/color]


Losing an objective to hostile monster

  • Allied units will spawn in this area. (Friendly nali fighters).
  • Players will spawn to a different safe area.
  • Default spawnpoints will be across the map with low frequent monsters.
[/color]


Weapons, Armory and Supplies
  • Guns and ammo can be found in corners rooms. (75% weapon chance and 25% ammo chance)
  • HP Packs and shield. (85% HP chance an 15 ahield chance)[/color]
Looking forward to finish map :srofl:

Apokalypse :sbigsmile:

Re: AS-Conquest-Evolution alias AS-CQ-Dragon-Tower

Posted: Wed Mar 06, 2013 3:50 pm
by DW_Ant
DW_Apok@lypse wrote:I have a small problem, how can i hide a mover after the mover did his work for a moment and when I want to use it again I want the mover to be visible again.
An easy way of doing this is by using a scripted trigger action called Action_SetHidden. The properties are self explanatory there. bHidden = true makes all actors of matching tag invisible (this may not work for static actors).

To make it visible again, use this scripted action again with bHidden = false. I've used this numerous times in maps like Divine Fortress and Jumpship (the hologram monsters).

Caution: players who entered the server after the scripted action will inherit the actor's initial bHidden state. This means if you make the mover invisible then a new player enters the server, the new player will still be able to see the mover. If it's important to make the mover invisible, then I would set all current active player starts event to an unique event. And have another scripted trigger that makes the mover invisible every time a player spawns.

Re: AS-Dragon-Tower

Posted: Thu Apr 25, 2013 4:17 pm
by DW_Apok@lypse
... 3 ...

Re: AS-Dragon-Tower

Posted: Sat Apr 27, 2013 9:52 am
by DW_Apok@lypse
This map would be able as a Conquest and as Rush map.

More intel will come soon....

Apo :ssmile:

Re: AS-Dragon-Tower

Posted: Wed May 01, 2013 1:50 pm
by DW_Apok@lypse
Sorry for the long delay still working on the random weapon spawner.

The weapons is spawning but after picking it up, it doesn't go for the next random weapon :sbigsmile: .

I will post again if it's fixed.

Apo :ssmile:

Re: AS-Dragon-Tower

Posted: Wed May 01, 2013 4:14 pm
by DW_Ant
Perhaps this situation can swiftly be solved through ventrilo for instant communication instead of waiting for replies.

How did you setup your system? Are you using Thing Factories? Wild Card spawns? Or Scripted Triggers to spawn the pickups?

Do you already have the pickups triggering an event when someone pickups up the weapon? If not, I'll go through a step-by-step process with you to solve that problem.

Re: AS-Dragon-Tower

Posted: Tue May 07, 2013 7:06 am
by DW_Apok@lypse
Thank you, Ant for helping on vetrilo.

Finally final testings for the map only need to make the rush version for this map. :ssmile:

Thank you all for your patience :thumbright: .

Soon i will present my new trailer for the map.


Re: AS-Dragon-Tower

Posted: Tue May 07, 2013 11:48 pm
by DW_WailofSuicide
This is gonna be cool. Get this out Apo!