ONS-Cosimia

Here's a specific forum for discussing potential maps, maps that need a vacation and optimizations and modifications for better playability.
DW_WailofSuicide
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Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

Latest version. I think this is ready for some playtesting unless there's a major issue that crops up.

ONS-Cosimia-32pRC0g.zip

Optional DL: Golgoth.ogg


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zeus
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I like it.. I only played one round.. I think with 6 per side. One thing I noticed was that the bots ran off with all of the vehicles in the base to start things off. So, I think that for 32p there are going to need more vehicles.

I think that my average fps stayed over 40, so that is good.
SweetTooth

zeus wrote:I like it.. I only played one round.. I think with 6 per side. One thing I noticed was that the bots ran off with all of the vehicles in the base to start things off. So, I think that for 32p there are going to need more vehicles.

I think that my average fps stayed over 40, so that is good.
bots running off with them does not mean there is a need for more vehicles. the vehicle count on cosimia is pretty high. remember you dont want to have vehicle spam and make it to where there are enough vehicle xsfor 32 people. that would just be insane and retarded.
zeus
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Well, when 5 bots take all of the vehicles... I am not saying that there are no vehicles at the rest of the nodes...

16 people on one side is a whole lot more than 5. So, unless you want to hoof it to each node, then I would say add more vehicles to the core or provide jump pads, teleports, or movers to get you moving.

It seems to me, and I could be wrong, that this map is around the same size as Dria. I only played it once. It is not a convenient map to walk around.

Anyways, just giving my opinion on the fact that I had to walk half the map with only 5 other players on my side..
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

Toxic,

Had been hoping to get RC0h available tonight so you could put it up on the server tomorrow, but there seem to be some issues that I'll need to resolve and I don't really have time to deal with it now.

I'd like for you to put up RC0g if it's not too much of a hassle, there are some minor issues with the RC0g version but they're pretty much cosmetic or otherwise non-critical. At this point getting some real playtesting going on is more important than aligning vehicle placements and whatnot.
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

zeus wrote:Well, when 5 bots take all of the vehicles... I am not saying that there are no vehicles at the rest of the nodes...

16 people on one side is a whole lot more than 5. So, unless you want to hoof it to each node, then I would say add more vehicles to the core or provide jump pads, teleports, or movers to get you moving.

It seems to me, and I could be wrong, that this map is around the same size as Dria. I only played it once. It is not a convenient map to walk around.

Anyways, just giving my opinion on the fact that I had to walk half the map with only 5 other players on my side..

Well Zeus, I'm sympathetic to the problem of having to walk to a node. At the same time, you can pile 3 people in a bender, 2 via the Scorpion, and 2 via the Manta no problem (more realistically, 3 in a Bender, 3 via the Scorpion, and 3 via the Manta). All told you can transport a good 's 8-12 people, which is pretty much the entire team if you show a modicum of cooperation. In Instant Action with bots you're not going to get the sort of teamwork that is critical to a quick start on a map like this, but bots aren't exactly a good indicator of how things are going to play with real people.

I'm open to the idea of giving some more rides but I'm betting that, for the most part, the only time anyone will ever be on foot, aside from the first 30 seconds of the game, is when they choose to be.

Also, I doubt if this map is even a quarter as big as Dria. It's not Dreamus or Spambox, but it's definitely not Dria either.
zeus
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That is fine. Just giving my impression. Most people on the pubs don't give rides either, so... ;)

I don't know if it is the size of dria, but it certainly felt that way why walking.. :D The node difference may be the same. Plus, in Dria you can walk along the edges of the center ridge. I don't think that you can do that here. But, like I said, I only played it once, so it was just initial impressions.

Visually is it is a very pretty map.
DW_ToxicWaste
Site Admin
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OK, it's running.

Rich (TW)
SweetTooth

ToxicWaste wrote:OK, it's running.

Rich (TW)
u = pro
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

Played it a few times, me and toxic were in agreement with some changes.

-Another manta at the core, we were actually waiting on line for rides.
-Shock or Lightning rifle at each node atleast.
-Domes covering the amount of health on the nodes gets rather annoying.
-Primaries like 8, behind the mountain are bit hard to get too on foot. Maybe some terrain mods, or some jump pad additions wouldn't be that bad.
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