Posted: Fri Jun 27, 2008 12:05 am
Removing the minelayer would only affect lower level players and medics. High level AM's and WM's use other weapons more than the minelayer, like the Shock Rifle, MP5, Flak Cannon, etc.
Alot of Medics rely on the minelayer because of the damage it can deal (which counters the Medics low damage) and because they can heal themselves at least a little bit while fighting with it. Low levels also need a bit of a spammy weapon if they don't want their head removed by a Waillord.
The main thing I would change about the game is Luci. If you can make it too him, he doesn't stand much of a chance. I have a harder time fighting a single seeker than 4 luci's.
I've heard an idea of giving luci more powers, such as damaging everyone linked when one person is hit. Telekinesis powers would be cool, maybe a huge fire nova that mainly just sets everyone on fire, with little primary damage.
I know this isn't quite the right forum for this, but I figure since I'm already here...
Several high level characters have been complaining about not having any thing to buy anymore, and I think one solution would be to increase elemental monster damage i.e. Volcanic, Arctic, Poison, Lightning Sliths, (Earth for Titan rocks maybe) and offering elemental resistance skills. 5 levels of each element, totaling 25% (5% per level) resistance to all elements... Just a thought. It would increase difficulty on those without the skills, especially since that many skills would take some serious stat points, and offer something to sink some points into for higher levels.
Alot of Medics rely on the minelayer because of the damage it can deal (which counters the Medics low damage) and because they can heal themselves at least a little bit while fighting with it. Low levels also need a bit of a spammy weapon if they don't want their head removed by a Waillord.
The main thing I would change about the game is Luci. If you can make it too him, he doesn't stand much of a chance. I have a harder time fighting a single seeker than 4 luci's.
I've heard an idea of giving luci more powers, such as damaging everyone linked when one person is hit. Telekinesis powers would be cool, maybe a huge fire nova that mainly just sets everyone on fire, with little primary damage.
I know this isn't quite the right forum for this, but I figure since I'm already here...
Several high level characters have been complaining about not having any thing to buy anymore, and I think one solution would be to increase elemental monster damage i.e. Volcanic, Arctic, Poison, Lightning Sliths, (Earth for Titan rocks maybe) and offering elemental resistance skills. 5 levels of each element, totaling 25% (5% per level) resistance to all elements... Just a thought. It would increase difficulty on those without the skills, especially since that many skills would take some serious stat points, and offer something to sink some points into for higher levels.