Lol it happens on a daily basis when i try to open packages i didnt export first :D then i lose like 10 mins of work, i started to remember to save before i try to open anything custom now lol, took a while :P
superchav wrote:Also wail, do you kno of any way to make a weapon base spawn a certain magic type of weapon??? so like a mp5 of energy or something???
A weapon base that spawns specific magic abilities? Eh we don't need that :P
Also if you're thinking of placing artifacts, please don't place so much. I don't want this map to be super easy. Make it a challenge alittle bit.
I'm very tired of super easy maps.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will. FFE466
The point is for it to be a room, so whatever floats ur boat, aslong as it can be easily connected to the other sections, if u send and it cant be added well i will modify it.
Last edited by DW_Ant on Tue Mar 10, 2009 12:40 am, edited 1 time in total.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will. FFE466
I'm guessing no EONS grenades or similar, and nothing which doesn't go with the map. But I was thinking of trying something different (obviously complying with the bug-free, stable, lag-free etc.) Maybe we could have some kind of special item in each room?
I love the smell of UnrealEd crashing in the morning.
Dont put any weapon pickups or adren pickups , we will sort out the weapons for each room once every room ahs been put together, we dotn want 4 rooms with a rocket launcher and 1 with a bio :/
The signatures will be in the main room to where you enter each room,
If you place in zoneinfo in the room thats fine, but sigs will be above the door/tele to enter each room.