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Re: DM-Sub-Merged (Map)

Posted: Wed Mar 10, 2010 1:34 pm
by DW_Ant
DW>Ant wrote:-It looks like you may have accidentally deleted one of your window panels in the upper floor but left the blocking volume intact.
This is still a problem here. Just as predicted, there were already three deemer suicides in six waves. Can you please correct this?

Re: DM-Sub-Merged (Map)

Posted: Wed Mar 10, 2010 3:29 pm
by Nelsoncarmo26
Yeah, will do...
expect an update soon...

Re: DM-Sub-Merged (Map)

Posted: Mon Mar 15, 2010 2:51 pm
by Nelsoncarmo26

Re: DM-Sub-Merged (Map)

Posted: Mon Apr 12, 2010 2:37 pm
by DW_Ant
Sorry for delaying this. I thought I posted this, but then I remember that I only typed up the rough draft.

We had a look at this last weekend. We did noticed the few improvements (the tall grass and the material sequence on the waterproof television screen inside the base. However, we had a few extra eyes looking at this and found some more areas of improvement.
  • Skybox alignment: We can see the creases/corners of the skybox. If you can't get the alignment, then what you could do is copy the BSP brush from the map DM-TrainingDay and paste it to yours.
  • Bubble Emitters: Duplication is a handy tool for efficient mapping, but you got to make sure that the emitter's new location fits, too. Notice at the volcanic vents, the bubbles are forming outside of the opening. Make sure the bubbles are coming from the vent rather than around it.
  • Under the boat: It wouldn't hurt to place a blocking volume under the boat.
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Re: DM-Sub-Merged (Map)

Posted: Mon Apr 12, 2010 2:42 pm
by Dynadin
Just adding to this the bubble emitters are also coming through the ship so they could probably be moved to a better location as well.

Re: DM-Sub-Merged (Map)

Posted: Tue Apr 13, 2010 9:35 am
by Nelsoncarmo26
Hi Ant and Dynadin.
It's been a while since I've done some mapping... I forgot about the maps.
Only just noticed that Underworld and Time Travel are on the server.

I have fixed the bubbles, and raised the terrain under the submarine, so you can no longer go under it.

But the BSP thing... I don't have a clue how to do it.
The skybox is perfectly aligned on the map, but while in-game it does look a bit out of place.

Ant, would you care to elaborate a little more on that, as i don't know what to do.

Re: DM-Sub-Merged (Map)

Posted: Tue Apr 13, 2010 11:19 am
by DW_Ant
Nelsoncarmo26 wrote:Ant, would you care to elaborate a little more on that, as i don't know what to do.
BSP brushes are the geometric shapes that you add and subtract to the map, right?
You can visually see these brushes through wireframe mode. By default, they'll appear brown for subtracted brushes; blue for added brushes.

If you open the map DM-TrainingDay, that uses the same skybox you're using. To use their aligned skybox, select their BSP brush and SkyZoneInfo. Go to the top of the editor ---> Edit ---> Copy. Open your map, Edit ---> Paste. Now that skybox is in your map. You may have to reposition it if it overlaps with your main area.
& don't forget to delete your old skybox.

Re: DM-Sub-Merged (Map)

Posted: Tue Apr 13, 2010 4:08 pm
by Nelsoncarmo26