[Map] DM-Geometry

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Nelsoncarmo26
1337 Haxor
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Thanks Ant, for the replies in all issues.

About the trigger... I know a easier way of doing a trigger that will only work once.
All you have to do is place a use trigger, and change bTriggerOnceOnly to true, and on the mover change the initial state to TriggerControl. Tadaa.
That's what I did with all the doors in Time Travel, so once you unlock them, they stay open.

Going back to the adrenaline issue.
There are only 2 adrenaline pills in the whole map, one in the battle station which spawns 100 adrenaline every 30 seconds, and the cube which spawns 50 adrenaline each time you hit it... the cube has atleast a 5 second interval before it becomes active again.

I personally think the amount of adrenaline in this map is not excessive... but, if you want it changed, what would you say it's a good respawn time for it?
It took me a while to figure out a way to make the adrenaline spawn and disappear if it's not collected, so it doesn't spam.
I don't know if changing the respawning time will mess up the whole trigger... and I can see a lot of people complaining that they hit the cube and nothing happens, specially amongst all the monsters and the hits.

I know I said this before, but most players will be in the glass cube and wont go down to get adrenaline from the cube.
They will go into the battle station instead.
I think the adrenaline is fine the way it is now, but it's up to you really.

Changes:
I have placed a second teleporter conected between the glass cube and the battle ship, in case the primary teleporter fails.

[s]I will delete the use trigger and name the event in the movers to InvWave6, so the glass cube is only available from wave 6 onwards.[/s]
EDIT:
I will just leave the trigger.
I don't know what I'm doing wrong, but the invwave# event trigger isn't happening.
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Nelsoncarmo26
1337 Haxor
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Joined: Tue Sep 08, 2009 1:21 pm
Xfire: QuantumEquilibrium
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This is the latest version.
Check it.
http://www.filefront.com/17224739/DM-GeometryV4B.zip
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DW_Apok@lypse
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Nelsoncarmo26 wrote:I don't know what I'm doing wrong, but the invwave# event trigger isn't happening.


Hi Nelsoncarmo26,
do you have the Invasion Wave Notify Mutator?

If no, here´s download link.
MutInvWaveNotify.zip

This Mutator will help to solve this problem. :thumbright:

If yes,
Do you know Keystep Mover?
This Movers are designed for invwave#. You can find this in 8-Moves or in Energy-Plant

Apo :sbigsmile:
Energy-Plant -> Elimination-Chamber -> Crossfire-Xtreme -> Anniversary
Nano-Technics -> Choco-Wars -> Dragon-Tower ->
(Next Map Fall 2016) Survive
Nelsoncarmo26
1337 Haxor
Posts: 395
Joined: Tue Sep 08, 2009 1:21 pm
Xfire: QuantumEquilibrium
Location: Portugal
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Is that the anouncer?
i do have the anouncer say next wave in 10, 9... so on so forth.
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DW_Apok@lypse
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Location: Leonberg, Germany
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No, it´s not the announcer. :sbigsmile:
It´s designed for Tags and Event, that uses the invwave# order.
With this Mutator, your Movers, Trigger and Networkemitters will move or emit in Wave #.

Apo :sbigsmile:
Energy-Plant -> Elimination-Chamber -> Crossfire-Xtreme -> Anniversary
Nano-Technics -> Choco-Wars -> Dragon-Tower ->
(Next Map Fall 2016) Survive
Nelsoncarmo26
1337 Haxor
Posts: 395
Joined: Tue Sep 08, 2009 1:21 pm
Xfire: QuantumEquilibrium
Location: Portugal
Contact:

Ho ok thanks, downloading now.
Will make changes for the glass cube to be available on wave 5...
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DW_Apok@lypse
DW Clan Member
Posts: 356
Joined: Wed Apr 22, 2009 5:09 am
Xfire: apokalypse86
Location: Leonberg, Germany
Contact:

Anytime :swink: Nelsoncarmo26.
Your map is looking good. Nice colors :ssmile: .

Apo :sbigsmile:
Energy-Plant -> Elimination-Chamber -> Crossfire-Xtreme -> Anniversary
Nano-Technics -> Choco-Wars -> Dragon-Tower ->
(Next Map Fall 2016) Survive
Nelsoncarmo26
1337 Haxor
Posts: 395
Joined: Tue Sep 08, 2009 1:21 pm
Xfire: QuantumEquilibrium
Location: Portugal
Contact:

Yeah, will do that now.
I have been busy with my mod project... and kind'a pushed this one aside.

Shouldn't be long.

So to recap:
I just place the invasion notify download you posted.
Then just type invwave5 in the mover events.

...and that should do the trick, right?

EDIT:
Just noticed, that's a mutator.
It will only work for me right?
It wont work for other people.
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DW_Ant
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Location: North Carolina

In Monster Mash, things just magically trigger by themselves whenever a certain wave there's a new wave.

Doesn't matter if it's this mutator or not, as long as the tags "InvWave5" stays consistent, it'll work.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
Nelsoncarmo26
1337 Haxor
Posts: 395
Joined: Tue Sep 08, 2009 1:21 pm
Xfire: QuantumEquilibrium
Location: Portugal
Contact:

Ok, thanks for that ant.
I will get on with it then.

Will post soon.
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